Full notes
Full FlipScapes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Performance
New Level
The pizzeria is now open, and the first level is available to enjoy. Each ingredient interacts uniquely, and clearing the plate is your key to victory!
This is just a snack. And don't worry, the main course is on the way. More food-themed levels are currently in development and set to be released in the next update.
New Difficulty Modes
A major gameplay difference occurs between Normal and Hard mode. In Hard mode, you’ll be controlling the "Bar" between the flippers instead of having the jump ability. This leads to a very different gameplay experience. Log in to explore all the modes! Your feedback on this is highly valued.
Level changes
Most levels have received minor updates to ensure compatibility with the new difficulty options.
Bug Fix & Technical
EOS SDK and bootstrapper have been updated to the newest version.
Steam Deck users won’t be prompted for Microsoft Visual C++ Runtime installation anymore.
Fixed an input delay bug affecting the flippers, cutting down a few milliseconds.
Source
Changelog.gg summarizes and formats this update. How we read updates.
