Full notes
Full FlipScapes update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Performance
- Fixes
- Compatibility
- UI and audio
New Levels
Blooming Fields
Lunar Adaptation - This is a boss level.
General
A cinematic plays after you finish the first world, another after the desert world, and another after the winter world.
Earlier cinematic cutscenes have been updated as well.
Subtle haptic force feedback has been added and adjusted for steam deck.
DirectX 11 is confirmed to work for older GPUs. You can enable it by adding -dx11 in the app’s settings. However, it’s not recommended if your system supports DirectX 12.
Ball physics are more realistic than before, and more stable as well.
Level changes
Grass has been replaced with destructible grass in several levels.
Downhill - There are a couple of squirrels. It has also been renamed simply to ‘Downhill.’
Bug Fix & Technical
Fixed a bug where world selection could become stuck in an edge case.
Updated EOS SDK to version 1.18.0.4
Fixed a bug that prevented Electra Player from playing videos when running under Proton.
Fixed a bug that incorrectly activated the plunger after a ball was lost, even when extra multiballs were still in play.
Fixed a crash occurring due to issues with async loading, garbage collection, and level streaming flush operations.
Several UI shaders have been optimized for better performance.
- Edit hotfixFixed a shadow-pipeline crash discovered during stress testing.
Source
Changelog.gg summarizes and formats this update. How we read updates.
