What changed
1 fix1 addition0 changes0 removals
addedAdjustments: SLAVEMASTER's hitbox has been changed. Added a LIGHTS setting, that will disable all extra Godot lighting in-game. Various changes to dialogue.json All weapon swings are now omnidirectional Enemy speed and damage values have been adjusted Jurie's sword sprites have been updated the Elite Knight Armour has been made lore-accurate Changed texture of Grenade Launcher.
fixedFixed an issue where: statues could be prematurely destroyed in the underkingdom Guilherme's collision was unchanged despite his position being moved. Nachkrapt could be spoken to again after reloading a save. Killing the hydra early could cause a convo-stall. After the promise is made, Nachtkrapp can still be talked out of it. Ubel's "Rupture" attack could break the final confrontation. Ubel's "Rage" attack could cause damage to himself.
Flint changes
addedAdjustments: SLAVEMASTER's hitbox has been changed. Added a LIGHTS setting, that will disable all extra Godot lighting in-game. Various changes to dialogue.json All weapon swings are now omnidirectional Enemy speed and damage values have been adjusted Jurie's sword sprites have been updated the Elite Knight Armour has been made lore-accurate Changed texture of Grenade Launcher.
fixedFixed an issue where: statues could be prematurely destroyed in the underkingdom Guilherme's collision was unchanged despite his position being moved. Nachkrapt could be spoken to again after reloading a save. Killing the hydra early could cause a convo-stall. After the promise is made, Nachtkrapp can still be talked out of it. Ubel's "Rupture" attack could break the final confrontation. Ubel's "Rage" attack could cause damage to himself.
Happy One Year Anniversary to Flint. I've decided to release an update to the game to spruce it up, just a bit.
Below is a brief change log:
Adjustments: SLAVEMASTER's hitbox has been changed. Added a LIGHTS setting, that will disable all extra Godot lighting in-game. Various changes to dialogue.json All weapon swings are now omnidirectional Enemy speed and damage values have been adjusted Jurie's sword sprites have been updated the Elite Knight Armour has been made lore-accurate Changed texture of Grenade Launcher.
Fixed an issue where: statues could be prematurely destroyed in the underkingdom Guilherme's collision was unchanged despite his position being moved. Nachkrapt could be spoken to again after reloading a save. Killing the hydra early could cause a convo-stall. After the promise is made, Nachtkrapp can still be talked out of it. Ubel's "Rupture" attack could break the final confrontation. Ubel's "Rage" attack could cause damage to himself.