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Steam News24 February 20233y ago

Announcement: First big bugfix patch and Community day.

First of all, thank you for the amazing feedback. We couldn't have done it without you guys. We have been working nonstop to fix the most common bugs you have found and are pleased to announce the first bugfix patch.

Full notes

Full Flight Level update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions1 change0 removals
  • UI and audio
  • Events
fixedChangelog Alpha 0.4.23.02 : Added: Dummy i.e. bot sector sends “request on freq'' when player forgets to transfer Added: Tooltip for ROF button Fixed: Scenarios not ending Fixed: Right click input issues Fixed: Load Scenario panel in the Editor Fixed: In Editor Tip panel for Add flight panel lingered Fixed: Dummy check of ILS clearance (caused error) Fixed: Main Menu text display issues Fixed: Panning issue with start position Changed: Sector info was shown at right click, now press “i” Changed: Tips and Tricks panel - added info for “i” press Changed: when XFL is different from CFL, on CFL click XFL centered list Fixed: some typos in the campaign Fixed: label graphic sticking around after loss of contact Fixed: OLDI XFL handling Fixed: Sector perspective for western hemisphere
changedBecause this thing is so popular we have decided to hold a community day in the beginning of march. We are gathering the best Fan created airspaces and scenarios, we will play through them, share them and best of all will be implemented in our public build as part of the game if the creator wishes so of course. Stay tuned for the more precise schedule of the event.

Flight Level changes

fixedChangelog Alpha 0.4.23.02 : Added: Dummy i.e. bot sector sends “request on freq'' when player forgets to transfer Added: Tooltip for ROF button Fixed: Scenarios not ending Fixed: Right click input issues Fixed: Load Scenario panel in the Editor Fixed: In Editor Tip panel for Add flight panel lingered Fixed: Dummy check of ILS clearance (caused error) Fixed: Main Menu text display issues Fixed: Panning issue with start position Changed: Sector info was shown at right click, now press “i” Changed: Tips and Tricks panel - added info for “i” press Changed: when XFL is different from CFL, on CFL click XFL centered list Fixed: some typos in the campaign Fixed: label graphic sticking around after loss of contact Fixed: OLDI XFL handling Fixed: Sector perspective for western hemisphere
changedBecause this thing is so popular we have decided to hold a community day in the beginning of march. We are gathering the best Fan created airspaces and scenarios, we will play through them, share them and best of all will be implemented in our public build as part of the game if the creator wishes so of course. Stay tuned for the more precise schedule of the event.

First of all, thank you for the amazing feedback. We couldn't have done it without you guys. We have been working nonstop to fix the most common bugs you have found and are pleased to announce the first bugfix patch.

Changelog Alpha 0.4.23.02 : Added: Dummy i.e. bot sector sends “request on freq'' when player forgets to transfer Added: Tooltip for ROF button Fixed: Scenarios not ending Fixed: Right click input issues Fixed: Load Scenario panel in the Editor Fixed: In Editor Tip panel for Add flight panel lingered Fixed: Dummy check of ILS clearance (caused error) Fixed: Main Menu text display issues Fixed: Panning issue with start position Changed: Sector info was shown at right click, now press “i” Changed: Tips and Tricks panel - added info for “i” press Changed: when XFL is different from CFL, on CFL click XFL centered list Fixed: some typos in the campaign Fixed: label graphic sticking around after loss of contact Fixed: OLDI XFL handling Fixed: Sector perspective for western hemisphere

Some of those fixes were already implemented in our DEV build. You can find it on steam and everybody should have access to it in the future. Just pay attention which version of the build you are playing when making bugreports. If you don't, we presume that you are talking about the latest public build.

Community Day

A lot of FlightLevel players are creating their own scenarios and airspaces already. This has been far more popular than we expected. But we are a fluid studio and we are pumping the airspace and scenario creating features higher in our todo list.

Because this thing is so popular we have decided to hold a community day in the beginning of march. We are gathering the best Fan created airspaces and scenarios, we will play through them, share them and best of all will be implemented in our public build as part of the game if the creator wishes so of course. Stay tuned for the more precise schedule of the event.

Towerhouse DEV Team

Source

Steam News / 24 February 2023

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