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Steam News29 January 20242y ago

Main Alpha 0.6.12.01 - Win and Mac

Added: Multiplayer Endless mode Added: Endless menu options for MP Fixed: Mp hanging on loading Fixed: One multiplayer bug of flights not coming to frequency (there may be others) Fixed: a reason for multiple readbacks

Full notes

Full Flight Level update

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What changed

1 fix0 additions0 changes0 removals
  • Workshop
fixedAdded: Multiplayer Endless mode Added: Endless menu options for MP Fixed: Mp hanging on loading Fixed: One multiplayer bug of flights not coming to frequency (there may be others) Fixed: a reason for multiple readbacks from pilot Fixed: Pilot error on getting response from ATC for frequency change Fixed: Game not loading on first install due to problem with detecting workshop folders Fixed: Endless sector detection for flight plans Fixed: Double instance of MP comms handler causing double transmissions Changed: In MP and SP endless max traffic 60 and setting range being refreshed in player preferences Added: Logic that checks endless datasets for sufficient traffic for specific sectors Changed: Now only airspaces and sectors are shown for endless (MP and SP) where there is sufficient traffic Changed: Initial label state detection for flights spawning in empty sector (coordinated if coming to player airspace at some point) Fixed: Aircraft FMC flight phase detection adjustments Fixed: Rate at which pilots re-requested things was at times too fast, which caused some double transmissions in MP Fixed: LSPACE was offset from fixes Added: Radiocheck functionality Changed: windows sizes Fixed: In tutorial, some traffic was on frequency, but label was in coordinated state Fixed: Scrolling issue in TxHistory Fixed: TxPlayer did not play numbers for callsigns like MIKE1 Fixed: TxHistory Window not updating in Tutorial Fixed: MpEndless settings remain in UI when canceling multiplayer hosting in the main menu

Flight Level changes

fixedAdded: Multiplayer Endless mode Added: Endless menu options for MP Fixed: Mp hanging on loading Fixed: One multiplayer bug of flights not coming to frequency (there may be others) Fixed: a reason for multiple readbacks from pilot Fixed: Pilot error on getting response from ATC for frequency change Fixed: Game not loading on first install due to problem with detecting workshop folders Fixed: Endless sector detection for flight plans Fixed: Double instance of MP comms handler causing double transmissions Changed: In MP and SP endless max traffic 60 and setting range being refreshed in player preferences Added: Logic that checks endless datasets for sufficient traffic for specific sectors Changed: Now only airspaces and sectors are shown for endless (MP and SP) where there is sufficient traffic Changed: Initial label state detection for flights spawning in empty sector (coordinated if coming to player airspace at some point) Fixed: Aircraft FMC flight phase detection adjustments Fixed: Rate at which pilots re-requested things was at times too fast, which caused some double transmissions in MP Fixed: LSPACE was offset from fixes Added: Radiocheck functionality Changed: windows sizes Fixed: In tutorial, some traffic was on frequency, but label was in coordinated state Fixed: Scrolling issue in TxHistory Fixed: TxPlayer did not play numbers for callsigns like MIKE1 Fixed: TxHistory Window not updating in Tutorial Fixed: MpEndless settings remain in UI when canceling multiplayer hosting in the main menu

Added

Multiplayer Endless mode Added: Endless menu options for MP Fixed: Mp hanging on loading Fixed: One multiplayer bug of flights not coming to frequency (there may be others)

Fixed

a reason for multiple readbacks from pilot Fixed: Pilot error on getting response from ATC for frequency change Fixed: Game not loading on first install due to problem with detecting workshop folders Fixed: Endless sector detection for flight plans Fixed: Double instance of MP comms handler causing double transmissions Changed: In MP and SP endless max traffic 60 and setting range being refreshed in player preferences Added: Logic that checks endless datasets for sufficient traffic for specific sectors Changed: Now only airspaces and sectors are shown for endless (MP and SP) where there is sufficient traffic Changed: Initial label state detection for flights spawning in empty sector (coordinated if coming to player airspace at some point)

Fixed

Aircraft FMC flight phase detection adjustments Fixed: Rate at which pilots re-requested things was at times too fast, which caused some double transmissions in MP Fixed: LSPACE was offset from fixes Added: Radiocheck functionality Changed: windows sizes Fixed: In tutorial, some traffic was on frequency, but label was in coordinated state Fixed: Scrolling issue in TxHistory Fixed: TxPlayer did not play numbers for callsigns like MIKE1 Fixed: TxHistory Window not updating in Tutorial Fixed: MpEndless settings remain in UI when canceling multiplayer hosting in the main menu

Source

Steam News / 29 January 2024

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