Full notes
Full Flight Level update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Workshop
We released the game today to Early Access!
It has been quite the journey to get to this point - the last few months have been quite hectic with squashing game breaking bugs and trying to get core gameplay working.
I'm not saying the game is perfect, yet, but we are at a point where more feedback is really needed and hence, Early access makes sense.
What did we do in the last few months? - We enhanced the visuals a bit, since the game looked like it had been designed by a programmer - Fixed a lot of UI bugs and inconsistencies, although some remain - Fixed literally over a hundred bugs - Tuned the electronic coordination and debugged multiplayer a lot - Added content
And what do we have planned next? - First, gather feedback and work on critical issues and debug - Look into getting some API access to enable getting new airspace info into the game - More modding support and hopefully Steam Workshop support - Creating content
We will do some planning in the coming days and revise our rough roadmap based on feedback. It appears that modding support is important, but let's see.
We aim to do monthly builds for the main Steam branch, but there is an open dev branch as well for the brave ones.
All in all, we hope that you already enjoy the game as it is. Thank you for your support! And if you spot a bug, please create a ticket in Discord :)
Source
Changelog.gg summarizes and formats this update. How we read updates.
