In this update5
Full notes
Full Flick Shot Rogues update
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What changed
- Gameplay
- Maps
- UI and audio
- Balance
- Fixes
- Performance
Flick Shot Rogues changes
(Small Update: We've just updated the demo to version 0.06.99.383 to fix a bug that could break the game when visiting a 'Cursed Idol' on doom level 1 - for anyone wondering why the version numbers in their game don't match exactly.)
Hey everyone!
New demo patch coming through! Some new features, but mostly a lot of bug fixes!
New Features
The beach biome now has a 2nd battle theme, which is played at 'Sentinel Sands' - give it a listen!
A 'hide menu' button has been implemented in story encounter screens and upgrade screens - for all of you who want to take a quick peek at upcoming encounters on the map while making story decisions!
Balancing
General reworks and rebalancing of damage and health stats across the board
Both minibosses in the beach biome now spawn in reinforcements after you've cleared their first phase
Minor changes
Localization tweaks and improvements for Chinese, French, Russian and Portuguese
Rephrasing of several item description for more clarity
UI improvements to relic selection screen and level up screen
Minor bug fixes
Fixed bug that caused disk animations to spiral out of control when using specific item combinations
'Squid Captain' now spawns small crabs instead of upgraded small crabs
Fixed bug that caused incorrect flick preview when opening and closing pause menu during flick
'Squid Armorer' now updates its current target line even after teleporting away
Fixed a bug that causes the 'flick compass' to "flicker" at very specific angles
Fixes a bug that caused music to stop playing after a very specific collision event
Changed a few text settings to prevent overflow in weapon sheet description texts
Fixed a bug where players sometimes received multiple rewards in encounters
Chinese/Japanese/Korean text is no longer italicized
Fixed bug where quitting the run in level up screen would break the game
Minor formatting fixes for languages other than English
Fixed a bug where in certain situations, items would show wrong damage numbers
Fixed some item-specific issues with saving and reloading
Channeling Power: Fireflies are now correctly kept if collecting them after dealing damage
Some infinite loops with the 'Retaliation Strike' upgrade of the Klabautermann are now fixed
Players can no longer get softlocked when clicking through screens too fast
Resolved issue where sometimes the mouse cursor could be broken
'Demotivating Start' curse now triggers and deals damage at the correct time
Game now runs in background as default
... and a lot more smaller fixes!
That's it! And as is tradition - a big thanks to everyone who has helped us improve the game by submitting bug reports and sharing feedback!
Source
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