HomeGamesUpdatesPricingMethodology
Steam News25 July 202511mo ago

Demo Patch Notes for v0.06.99.413

(Small Update: We've just updated the demo to version 0.06.99.383 to fix a bug that could break the game when visiting a 'Cursed Idol' on doom level 1 - for anyone wondering why the version numbers in their game don't m

In this update5

Full notes

Full Flick Shot Rogues update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

17 fixes2 additions8 changes2 removals
  • Gameplay
  • Maps
  • UI and audio
  • Balance
  • Fixes
  • Performance
changed(Small Update: We've just updated the demo to version 0.06.99.383 to fix a bug that could break the game when visiting a 'Cursed Idol' on doom level 1 - for anyone wondering why the version numbers in their game don't match exactly.)
addedHey everyone!New demo patch coming through! Some new features, but mostly a lot of bug fixes!
addedNew FeaturesThe beach biome now has a 2nd battle theme, which is played at 'Sentinel Sands' - give it a listen!
changedNew FeaturesA 'hide menu' button has been implemented in story encounter screens and upgrade screens - for all of you who want to take a quick peek at upcoming encounters on the map while making story decisions!
changedBalancingGeneral reworks and rebalancing of damage and health stats across the board
changedBalancingBoth minibosses in the beach biome now spawn in reinforcements after you've cleared their first phase

Flick Shot Rogues changes

changed(Small Update: We've just updated the demo to version 0.06.99.383 to fix a bug that could break the game when visiting a 'Cursed Idol' on doom level 1 - for anyone wondering why the version numbers in their game don't match exactly.)
addedNew demo patch coming through! Some new features, but mostly a lot of bug fixes!
addedThe beach biome now has a 2nd battle theme, which is played at 'Sentinel Sands' - give it a listen!
changedA 'hide menu' button has been implemented in story encounter screens and upgrade screens - for all of you who want to take a quick peek at upcoming encounters on the map while making story decisions!
changedGeneral reworks and rebalancing of damage and health stats across the board

(Small Update: We've just updated the demo to version 0.06.99.383 to fix a bug that could break the game when visiting a 'Cursed Idol' on doom level 1 - for anyone wondering why the version numbers in their game don't match exactly.)

Hey everyone!

New demo patch coming through! Some new features, but mostly a lot of bug fixes!

New Features

  • The beach biome now has a 2nd battle theme, which is played at 'Sentinel Sands' - give it a listen!

  • A 'hide menu' button has been implemented in story encounter screens and upgrade screens - for all of you who want to take a quick peek at upcoming encounters on the map while making story decisions!

Balancing

  • General reworks and rebalancing of damage and health stats across the board

  • Both minibosses in the beach biome now spawn in reinforcements after you've cleared their first phase

Minor changes

  • Localization tweaks and improvements for Chinese, French, Russian and Portuguese

  • Rephrasing of several item description for more clarity

  • UI improvements to relic selection screen and level up screen

Minor bug fixes

  • Fixed bug that caused disk animations to spiral out of control when using specific item combinations

  • 'Squid Captain' now spawns small crabs instead of upgraded small crabs

  • Fixed bug that caused incorrect flick preview when opening and closing pause menu during flick

  • 'Squid Armorer' now updates its current target line even after teleporting away

  • Fixed a bug that causes the 'flick compass' to "flicker" at very specific angles

  • Fixes a bug that caused music to stop playing after a very specific collision event

  • Changed a few text settings to prevent overflow in weapon sheet description texts

  • Fixed a bug where players sometimes received multiple rewards in encounters

  • Chinese/Japanese/Korean text is no longer italicized

  • Fixed bug where quitting the run in level up screen would break the game

  • Minor formatting fixes for languages other than English

  • Fixed a bug where in certain situations, items would show wrong damage numbers

  • Fixed some item-specific issues with saving and reloading

  • Channeling Power: Fireflies are now correctly kept if collecting them after dealing damage

  • Some infinite loops with the 'Retaliation Strike' upgrade of the Klabautermann are now fixed

  • Players can no longer get softlocked when clicking through screens too fast

  • Resolved issue where sometimes the mouse cursor could be broken

  • 'Demotivating Start' curse now triggers and deals damage at the correct time

  • Game now runs in background as default

  • ... and a lot more smaller fixes!

That's it! And as is tradition - a big thanks to everyone who has helped us improve the game by submitting bug reports and sharing feedback!

Source

Steam News / 25 July 2025

Open original post

Changelog.gg summarizes and formats this update. How we read updates.