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Steam News28 February 20264mo ago

February 2026 Monthly Dev Update

Hey everyone, February was a huge month for Fleetbreakers. A lot of long‑requested features landed, several major systems took big steps forward, and the game’s overall feel, moment-to-moment and run-to-run, got sharper

Full notes

Full Fleetbreakers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone,

What changed

2 fixes10 additions6 changes0 removals
  • Gameplay
  • Maps
  • Fixes
  • UI and audio
  • Balance
addedYou asked, we listened. Even though Fleetbreakers is built around streamlined squadron‑level control, many players wanted the familiarity and flexibility of traditional RTS selection tools. This month, we added:
addedAdd/remove functionality for fine‑tuning your current selection
changedUnique maps for each boss
changedPhase‑based fights with dramatic gameplay shifts
changedTwo bosses are fully updated so far, and the difference is night and day. The rest will roll out over the next couple of months. More to come on this.
changedPreviously, if a squadron died mid‑mission, it stayed dead until the next one. Now:

February was a huge month for Fleetbreakers. A lot of long‑requested features landed, several major systems took big steps forward, and the game’s overall feel, moment-to-moment and run-to-run, got sharper, and faster. There's a lot to cover:

Multi‑Squadron Selection Arrives

You asked, we listened. Even though Fleetbreakers is built around streamlined squadron‑level control, many players wanted the familiarity and flexibility of traditional RTS selection tools. This month, we added:

  • Drag‑select for quickly grabbing multiple squadrons

  • Add/remove functionality for fine‑tuning your current selection

  • Full mouse/keyboard support today

  • Gamepad support coming next month

This hybrid approach keeps Fleetbreakers’ clean command structure intact while giving players more agency in chaotic battles.

Boss Battles 2.0

Boss fights are getting the polish they deserve. We’ve been rebuilding them from the ground up to feel more like set‑piece encounters and less like oversized skirmishes.

  • Unique maps for each boss

  • Phase‑based fights with dramatic gameplay shifts

  • Custom art and content to make each boss feel truly distinct

Two bosses are fully updated so far, and the difference is night and day. The rest will roll out over the next couple of months. More to come on this.

Redeploying Destroyed Squadrons

This is the change we talked about in last week’s update. It just felt right to do this.

Previously, if a squadron died mid‑mission, it stayed dead until the next one. Now:

  • Destroyed squadrons can be redeployed during the same mission

  • They return with a single ship, and you’ll need to train the rest

It preserves the sting of loss without creating “welp, this run is over” moments. Missions feel more dynamic, more recoverable, and more strategic.

New Mission Types: Outpost Control & Courier Escorts

We’re expanding the mission roster with two new objective styles that emphasize tension and positioning over destruction:

  • Outpost Control: A king‑of‑the‑hill style battle for territory dominance

  • Courier Escorts: Protect vulnerable ships as they cross the map and warp out

Both still deliver plenty of explosions, but they push players into new tactical decisions.

Smarter, Meaner Enemy Warlords

Warlords on the starmap are now far more aggressive. They’ll quickly attack any new colonies you establish, giving them a much sharper identity compared to the more methodical enemy scientists. The starmap feels more alive and more dangerous.

More Buff Content

A big month for progression and buildcrafting:

  • 19 new ship enhancements

  • 12 new relics

  • New colony techs that increase station rarity (finally!)

  • Pierce buffs fixed after being quietly broken for a while

Build variety continues to grow, and the meta is shifting in fun ways.

DPI Fixes for High‑Resolution Players

Not glamorous, but important: we fixed several DPI issues in our screen‑space calculations. If you play at higher‑than‑default DPI, the UI should now feel crisp, consistent, and properly scaled.

Balance Pass: Boss Techs & Combat Pacing

No month is complete without tuning:

  • Boss meter techs are now stronger and more tailored to each boss’s strategy

  • Combat lasts longer, giving players more time to react, reposition, and recover

The overall effect is more readable, more tactical fights.

Environment Variations Across the Game

About 80% of our environment backgrounds now have visual variations as part of our ongoing push to raise the game’s graphical bar. One environment set is being stubborn, so it’ll arrive in a future update.

Fleetbreakers is growing fast, and February pushed several long‑standing goals over the finish line. What part of this month’s update are you most excited to see?

Source

Steam News / 28 February 2026

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