Full notes
Full Fleetbreakers update
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Repeated intro
Hey everyone,
What changed
- Gameplay
We’ve been iterating on how much control players should have over their ship squadrons as Fleetbreakers blends roguelite tension with strategy‑game planning. Originally, losing an entire squadron meant it was gone for the rest of the mission; a meaningful penalty, but sometimes too punishing, especially in missions that require multiple station assaults.
So we’ve been testing a new approach: destroyed squadrons can now be redeployed during the same mission.
Here’s how it works right now:
Redeployment is free, but the squadron returns with only one ship
You still need to spend resources and training time to rebuild it
Mission deployment caps still apply, unless you upgrade them
This change removes the most frustrating “run’s over” moments while keeping the sense of loss that makes roguelites tick. So far, it hasn’t reduced the excitement of earning new ships during a run, which was one of our biggest concerns.
We’ll keep tuning and iterating, but this version is feeling promising. Let us know what you think or how you would want to handle redeployment.
The LK Team
Source
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