Full notes
Full Fleet Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- Compatibility
It’s been a little while since the first development update, so I wanted to share where things currently stand with Fleet Hunters and what I’ve been working on behind the scenes.
First of all, thank you to everyone who has wishlisted and followed the project so far. Seeing the support from players this early really helps keep the motivation high as a solo indie developer.
Development progress
Development is continuing steadily. Over the past months I’ve been focusing on improving the core gameplay systems and making sure the game feels responsive and satisfying.
Steam Deck testing
Recently I’ve also started testing the game on Steam Deck.
The good news is that Fleet Hunters already runs very well on the device, and I’m currently working on improving controller support and UI scaling to make sure everything feels natural on the smaller screen.
Being able to play matches comfortably on the Deck is something I’m really excited about.
Updated launch window
Originally I was hoping for an earlier release, but as a solo developer I want to make sure the game reaches a level of polish I’m happy with before launch.
The current goal is to release by the end of Q2 2026. 🤞
There’s still testing, balancing, and polish work ahead, but the game is steadily getting closer to the finish line.
Thanks for the support
Your wishlists and follows really do make a difference for indie games.
If you’re interested in Fleet Hunters and want to help the project grow, the best things you can do are:
Wishlist the game • Follow the project on Steam • Share it with friends
I’ll continue posting development updates as we get closer to release.
Thanks again for the support!
Source
Changelog.gg summarizes and formats this update. How we read updates.
