Update log
Full FLAW update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Gameplay
- Performance
- Fixes
- Balance

It's been a while since the last update, I've reworked a ton of things and started working on another level (which won't be included on the demo though).
Here's what's been added/changed :
Features :
Added a togglable 60 fps limit.
Added a togglable sprint button.
Added a togglable crouch button.
Added a main menu to the ingame menu.
improvments:
Reduced the loading time when skipping the intro.
Removed the intro for now (which has to do with the saving system).
Reduced the loading time for each level (when from 10+ sec to around 3 sec on my end).
Ennemies now stops from running if they see the player.
added a better safety gun pickup animation.
Options are now regrouped in two screens.
Melee now hits farther.
Fixes :
Some NPCs clipping through a wall on the first jail level.
Quicksave / Quickload didn't seemed to be working properly, it's fixed.
Enemies were invincibles after some time.
You could get stuck in a wall on the 2nd jail level in the shack at the flying encounter.
When close to an enemy your bullets could phase through.
Sprint could not be bound.
Balance :
Harpoon thrower does more damage.
Please do not take my lack of contribution on the forum section for a lack of interest on yout feedbacks, I am reading them and taking notes on what could be improved. Thank you again for your support !
Dev out !
Source