Update log
Full FLAW update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Performance
- UI and audio
- Gameplay
- Fixes
- Balance
Here is the list of what I've done the last two days according to your feedbacks
improvments:
Grenades doesn't explode right on contact, it has a timer of a second before blowing up. It's also more bouncy
Capped the framerate in the main menu if there's no FPS limit
Added a dropdown to limit your FPS according to the usuals selections (30/60/144 etc)
Added some visual and audio cues about the player room in the colony ship
Removed some duplicate weapons in the shooting range, to make it less cluttered
I've tried to improve the size of the subtitles to make them bigger on huge resolutions like 4k (please let me know if it works as I can't test it myself)
Fixes :
Added a deadzone for the joysticks
The character doesn't snap to its maximum speed anymore, there is a bit of acceleration and decceleration as well
While going through some doors in the ship some objects disappeared, it is now fixed
When returning to the main menu the music now start.
The turret now does acknowledge the inverted mouse look.
Balance :
Reduced the max value of the mouse sensitivity slider
Added more ammo in the start of the jail section
Added more health in the start of the jail section
Added more armor in the start of the jail section
Source
