Update log
Full FLAW update
The complete published notes, normalized for clean reading and source attribution.
Extracted changes
- Balance
- Gameplay
Here what I've worked on for this update :
Fixes :
Some NPCs were moving without their appropriate animation.
The ennemies weren't selecting their next destination right..
Optimized the shotgun to avoid framerate drops.
Better pooling for decals.
Better pooling for projectiles.
Optimized ragdolls, gibs, debris, explosions by pooling them.
Balance :
Tweaked all of the weapons bullet speed.
Features :
Allies can now dodge bullets by groveling.
Feel free to suggest what could be improved on twitter. Thank you again for your support ! I've found a renewed motivation to work on the game theses pasts months and it feels great. I'm planning a lots of things for this piece of media.
Dev out !
Source
