Full notes
Full Flame Land update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
As it turns out, there were some pretty serious glitches related to the bubble shield difficulty settings. If you turned on "healthy pop," it worked properly with enemies, but something happened with things like archer arrows and saw blades - oh and mini bosses. I've reprogrammed it to work properly as a second health with "healthy pop" selected.
Also, I changed the text in the Game Over menu from "Return to Start" to "Return to Hub," which I think better explains what you're selecting. I was between "Return to Hub" and "Try Again."
Source
Changelog.gg summarizes and formats this update. How we read updates.
