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- Flame Land
Small Glitch Fixes (Oroboros)
There was a very unfun bug with Oroboros' ability where his attack would not work after he lost a bubble shield. It was a stupid bug - a single line of code fixed it. I also found a place where Oroboros was still bounci…
Announcement1 changeFixBalance - Flame Land
Sound fixes and other tweaks
The default balance between music and sound effects has been tweaked slightly to up the volume of the music The default volume of the whole game has been raised slightly The volume of the opening theme has been made lou…
Announcement1 changeBalance - Flame Land
Small Glitches Fixed
I've been 100% speed running the game - well sort of - I'm still not great at speed running - but that let me test a bunch and find a bunch of small glitches. - The Sphinx hallway and subsequent fight had a lot of glitc…
Announcement1 changeFix - Flame Land
Fixing bubble shield glitches
As it turns out, there were some pretty serious glitches related to the bubble shield difficulty settings. If you turned on "healthy pop," it worked properly with enemies, but something happened with things like archer…
Announcement2 changesBalanceGameplay - Flame Land
Minor bug fixes
There was a bug where if you were holding up or down when the "select level" frame began, the sign would run through the animation without unlocking a level - that's been fixed There was a bug where the heads on the cha…
Announcement3 changesFix - Flame Land
Difficulty Options Added (and more!)
Someone requested that the bubble shield act more like an extra health (not popping unless the player takes damage), and although that clashes with our intended vision for the bubble shield, I worried that players would…
Announcement6 changesFixBalance - Flame Land
Orchard exit fixed in winter time
This patch fixes a few out-of-bounds glitches, but the main thing it does is lets players exit through the orchard in winter (the upper path in the seasonal room in the Woodlands). I had been accidentally placing player…
Announcement - Flame Land
Camera fix
When using the palm tree cave exit on the beach level, the temporary camera settings had been affecting the rest of the game. I fixed the code that was doing that.
Announcement1 changeFix

