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- Flakeparty
Demo Update #2
Hello everyone! A bit later than intended, but here we are! We've implemented all of the game's mechanics we wanted, added some new cereals, reworked some interfaces and systems, fixed some bugs and then added some more…
Store18 changesFixGameplay - Flakeparty
Game Roadmap
Hey everyone! We've patched the demo with some much needed fixes and improvements, but now we'll go back to working on adding new stuff and some needed (bigger) reworks. We've planned some things, and here's a lil' (ver…
Announcement2 changesGameplay - Flakeparty
Demo Patch Notes - 0.7.4
Patch note - 0.7.4 Added Save System Now the game saves after every completed cereal draw and on round change The game only saves the last game, it is overwritten as soon as you start a new one Improvements Now after yo…
Announcement12 changesGameplayBalance - Flakeparty
Demo Patch Notes - 0.7.3
Patch note - 0.7.3 Added Resolution Settings While we don't support actual widescreen (yet), this setting should help making the game playable by setting the game to a 16:9 ratio resolution Fixes Display Mode UI now cor…
Announcement3 changesGameplayUI/audio - Flakeparty
Demo Patch Notes - 0.7.2
Hello everyone! We fixed some bugs, some effects and added some QoL interfaces. Patch note - 0.7.2 Improvements Grabbing cursor should feel better to use Darts minigame slots should be smoother when swapping cereals (ho…
Store10 changesFixGameplay - Flakeparty
Demo Content Update #1
Hello everyone! This is our first somewhat "big" update for the demo. We are planning 1 or 2 more updates to the demo before the game's release. New mechanics With this update we have introduced a few of the missing mec…
Event10 changesGameplayMaps - Flakeparty
Demo is out!
We've finally reached a point where we are pretty confident in the game's style and main gameplay loop, so now we can share a demo of the game! Demo content Currently, the demo contains: A very basic procedural map gene…
Event5 changesGameplayMaps




