Full notes
Full Flakeparty update
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Repeated intro
Hello everyone!
What changed
- Gameplay
- Maps
- Events
- Store
- Balance
This is our first somewhat "big" update for the demo. We are planning 1 or 2 more updates to the demo before the game's release.
New mechanics
With this update we have introduced a few of the missing mechanics that we were planning.
Random Event Nodes
You can now find random event nodes on the map.
These will randomly choose a round from a (currently) limited pool of 3 events, with Mr. Bowl doing something for you, like giving you cereal bags you can upgrade, free resources or extra snacks!
Speaking of snacks...
Let's introduce... the snack basket!
These are consumable items you can use during rounds to help you achieve even higher scores!
Added
Muffin - Permanently increases a cereal's points
Pizza Slice - Use on a slot to give a bonus to cereals placed on that slot for the rest of the round
Coffee Cup - Drink to get extra draws
Slot Effects
Now slots can have bonuses themselves, which are given when cereals are placed on top!
New content
Toys
We've increased the total toy count to 20! Now you actually get to choose how you play...
Here they are!
They all have a somewhat unique effect, so choose wisely, they may or may not help you achieve those high scores, depending on your build.
Starting decks
Now you can start a run with different decks, each one has a different starting cereal and a bonus effect.
Currently we only have 2:
Power Bites
Start with Power Crosses, their effect is activated by having their diagonals filled.
Each round now gives 2 UP instead of 1 UP
Healthios
Start with Broccoli (oh yeah...), they stack a temporary bonus on other cereals if they have less than 3 adjacent cereals.
Additive bonuses have a +100% bonus
Other changes
We've abandoned the percentage bonuses in favor of integer multipliers, called MULT (yes, like a certain poker game)
Mechanically the game is the same, but should be clearer what the bonuses do
To further clarify the game mechanics/bonuses, now the score actually shows the calculation during scoring POINTSxMULT before showing the final result at the end
A minor improvement to game feel, now the cursor changes when moving cereals, when taking drops or when buying stuff in the shop
Bug fixes, many bug fixes, also introduced other bugs!
This was a somewhat big update, mechanics wise, and we hope it makes the game more replayable.
The next update will focus more on content, and the last one should hopefully bring the demo on par with the final release, content and mechanics wise, so stay tuned!
Source
Changelog.gg summarizes and formats this update. How we read updates.
