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Steam News16 May 201610y ago

Update #5 - Patch 1.3 (Mutant League Upgrade)

Note: A lot of things have been changed for the Mutant League. I felt the way it was in its current state didn't feel like the "bizzaro" version of Pro League I always wanted it to be.

Full notes

Full Flag N Frag update

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What changed

0 fixes0 additions1 change0 removals
  • Maps
changedNote: A lot of things have been changed for the Mutant League. I felt the way it was in its current state didn't feel like the "bizzaro" version of Pro League I always wanted it to be. I think it now plays and flows a lot better while bringing a whole new level of chaos with the new Mutant League map. 1.3 Changes: 1) MAP - Mutant League - Reconstructed entire map. Map now forces players into 1vs1 battles for 2 rounds, then turns into a battle royale. The 'Silver Wall' will jump from flag to flag on each new round. 2) BAT - Mutant League - Rebalanced combat flow. Ball starts at same speed as Pro League, but no longer increases speed by destroying peg blocks. Ball now increases speed with each strike/backflip and resets back to default speed after destroying a peg block. Players can still cross the center line and grab the ball. 3) BAT - CPU - AI improved to react faster in Mutant League and can now back off when in close proxy to another CPU. 4) MAP - GUI/Effects - Changed the player flag counter icon to match their player colours. 5) MAP - GUI/Effects - Placing the cursor over an enemy captured flag will now highlight those enemy units on the map. 6) MAP - GUI/Effects - Improved depth order to make flags stand out when highlighted by the cursor. This allows players to see flags obscured by other units or by walls when highlighted. 7) LOADING - Smoothed out initial gameplay stuttering by adding a 5 second loading screen before gameplay begins. Stuttering was caused by loading graphics in the background during play. The extra loading just does this before the game starts instead of during.

Flag N Frag changes

changedNote: A lot of things have been changed for the Mutant League. I felt the way it was in its current state didn't feel like the "bizzaro" version of Pro League I always wanted it to be. I think it now plays and flows a lot better while bringing a whole new level of chaos with the new Mutant League map. 1.3 Changes: 1) MAP - Mutant League - Reconstructed entire map. Map now forces players into 1vs1 battles for 2 rounds, then turns into a battle royale. The 'Silver Wall' will jump from flag to flag on each new round. 2) BAT - Mutant League - Rebalanced combat flow. Ball starts at same speed as Pro League, but no longer increases speed by destroying peg blocks. Ball now increases speed with each strike/backflip and resets back to default speed after destroying a peg block. Players can still cross the center line and grab the ball. 3) BAT - CPU - AI improved to react faster in Mutant League and can now back off when in close proxy to another CPU. 4) MAP - GUI/Effects - Changed the player flag counter icon to match their player colours. 5) MAP - GUI/Effects - Placing the cursor over an enemy captured flag will now highlight those enemy units on the map. 6) MAP - GUI/Effects - Improved depth order to make flags stand out when highlighted by the cursor. This allows players to see flags obscured by other units or by walls when highlighted. 7) LOADING - Smoothed out initial gameplay stuttering by adding a 5 second loading screen before gameplay begins. Stuttering was caused by loading graphics in the background during play. The extra loading just does this before the game starts instead of during.

Note: A lot of things have been changed for the Mutant League. I felt the way it was in its current state didn't feel like the "bizzaro" version of Pro League I always wanted it to be. I think it now plays and flows a lot better while bringing a whole new level of chaos with the new Mutant League map. 1.3 Changes: 1) MAP - Mutant League - Reconstructed entire map. Map now forces players into 1vs1 battles for 2 rounds, then turns into a battle royale. The 'Silver Wall' will jump from flag to flag on each new round. 2) BAT - Mutant League - Rebalanced combat flow. Ball starts at same speed as Pro League, but no longer increases speed by destroying peg blocks. Ball now increases speed with each strike/backflip and resets back to default speed after destroying a peg block. Players can still cross the center line and grab the ball. 3) BAT - CPU - AI improved to react faster in Mutant League and can now back off when in close proxy to another CPU. 4) MAP - GUI/Effects - Changed the player flag counter icon to match their player colours. 5) MAP - GUI/Effects - Placing the cursor over an enemy captured flag will now highlight those enemy units on the map. 6) MAP - GUI/Effects - Improved depth order to make flags stand out when highlighted by the cursor. This allows players to see flags obscured by other units or by walls when highlighted. 7) LOADING - Smoothed out initial gameplay stuttering by adding a 5 second loading screen before gameplay begins. Stuttering was caused by loading graphics in the background during play. The extra loading just does this before the game starts instead of during.

Source

Steam News / 16 May 2016

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