HomeGamesUpdatesPricingMethodology
Steam News13 May 20179y ago

Update #7 - Patch 1.5 (New Maps, Price, Difficulty Setting & League Rules)

Happy (belated) 1yr anniversary to my first commercial game. :) Here's a new patch to hopefully fix the problems people had when the game first came out.

Full notes

Full Flag N Frag update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHappy (belated) 1yr anniversary to my first commercial game. :) Here's a new patch to hopefully fix the problems people had when the game first came out. (Mostly about the twitchy combat speed and how unforgiving the AI was.) I've been busy working on a racing game as my next project, but wanted to take time out to go back to FNF, take a look at the spaghetti mess of code I used to scribble, and try to learn from all the feedback I've received over the year. It's been a crazy year for me, both good and bad; but I wanted to take this time to also thank everyone for their support on here and on Twitter. I went into Flag N Frag with the mission of 1) Making the Ren & Stimpy/Blernsball of local-multiplayer indie games, and 2) Using Papa Vinny's Pizza Party as my main inspiration on what I thought friends sitting on a couch would play with a couple beers in hand. A true pizza party game, hence why The Food Fraggers have it for a heart. If there is a demand, I will keep patching the game when I have the free time. If you're an indie dev or just want to stop by and say hi - you can find me on Twitter @EDEVOXEL. :) Thanks again for all the support. --- 1.5 CHANGES --- 1) MAPS: a) 5 NEW maps: Half-Time Slime, Base Wars, Crossfire, Ghost House, and Slam! Stadium. 2) BATTLE / CPU AI / Game Options a) NEW Difficulty setting - Alters the Bullet Ball speed and CPU AI. 7 settings ranging from EASY to TURBO. b) Removed hidden TURBO league and replaced with difficulty settings described above. (Full stars for TURBO) c) Improved AI. AI now has a chance to miss the ball and chase after it depending on the difficulty setting. d) TURBO speed can now be played in Mutant league and the new mixed league: Team Defence. e) New League -Team Defence- Is a way of playing a mix of Pro and Mutant - Battle mechanics will depend on the Defending Unit's home league. f) NEW CPU vs CPU option - "Dice Roll" - Completely skip the computer-only battles by rolling random battle results. Greatly speeds up the game if playing solo. g) Ill Curse now takes less shots to power up for a Screwshot. (Half of a normal unit) h) All Leagues - Attacker can now cross center line to attack Defender's head. Backfliping when over the center line now hits the head forward instead of always backwards. i) All Leagues - Ill Curse and TURBO speed allows players to strike the defender's head normally instead of being restricted only to backflips. j) Units that are CURSED (green and sick) will now have their peg blocks destroyed in a single hit. k) Ball ownership now displayed with a white outline around unit. 3) GFX / GUI / MISC a) Revamped resolution handling/scaling code. b) Cleaned up and simplified the MAP GUI (feels less cluttered now) and added detail to anything I thought needed touching up. c) Redid the Half-Time screen. d) Game Options now save to local file and are loaded on startup. (Previous versions would only save the Video and Audio options.) e) Various bug fixes and optimizations

Happy (belated) 1yr anniversary to my first commercial game. :) Here's a new patch to hopefully fix the problems people had when the game first came out. (Mostly about the twitchy combat speed and how unforgiving the AI was.) I've been busy working on a racing game as my next project, but wanted to take time out to go back to FNF, take a look at the spaghetti mess of code I used to scribble, and try to learn from all the feedback I've received over the year. It's been a crazy year for me, both good and bad; but I wanted to take this time to also thank everyone for their support on here and on Twitter. I went into Flag N Frag with the mission of 1) Making the Ren & Stimpy/Blernsball of local-multiplayer indie games, and 2) Using Papa Vinny's Pizza Party as my main inspiration on what I thought friends sitting on a couch would play with a couple beers in hand. A true pizza party game, hence why The Food Fraggers have it for a heart. If there is a demand, I will keep patching the game when I have the free time. If you're an indie dev or just want to stop by and say hi - you can find me on Twitter @EDEVOXEL. :) Thanks again for all the support. --- 1.5 CHANGES --- 1) MAPS: a) 5 NEW maps: Half-Time Slime, Base Wars, Crossfire, Ghost House, and Slam! Stadium. 2) BATTLE / CPU AI / Game Options a) NEW Difficulty setting - Alters the Bullet Ball speed and CPU AI. 7 settings ranging from EASY to TURBO. b) Removed hidden TURBO league and replaced with difficulty settings described above. (Full stars for TURBO) c) Improved AI. AI now has a chance to miss the ball and chase after it depending on the difficulty setting. d) TURBO speed can now be played in Mutant league and the new mixed league: Team Defence. e) New League -Team Defence- Is a way of playing a mix of Pro and Mutant - Battle mechanics will depend on the Defending Unit's home league. f) NEW CPU vs CPU option - "Dice Roll" - Completely skip the computer-only battles by rolling random battle results. Greatly speeds up the game if playing solo. g) Ill Curse now takes less shots to power up for a Screwshot. (Half of a normal unit) h) All Leagues - Attacker can now cross center line to attack Defender's head. Backfliping when over the center line now hits the head forward instead of always backwards. i) All Leagues - Ill Curse and TURBO speed allows players to strike the defender's head normally instead of being restricted only to backflips. j) Units that are CURSED (green and sick) will now have their peg blocks destroyed in a single hit. k) Ball ownership now displayed with a white outline around unit. 3) GFX / GUI / MISC a) Revamped resolution handling/scaling code. b) Cleaned up and simplified the MAP GUI (feels less cluttered now) and added detail to anything I thought needed touching up. c) Redid the Half-Time screen. d) Game Options now save to local file and are loaded on startup. (Previous versions would only save the Video and Audio options.) e) Various bug fixes and optimizations

Source

Steam News / 13 May 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.