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Steam News30 June 20179y ago

Update #8 - Patch 1.6. (Fog of War, Random Turn Order, Updated HUD, Random Map Select)

--- 1.6.2 CHANGES --- * 10/07/2017 1) GFX: - Updated half time show. (final) 2) GFX: - Updated slime tile sprite to connect better to other slime tiles and now have a shimmer/glow.

Full notes

Full Flag N Frag update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changed-- 1.6.2 CHANGES --- * 10/07/2017 1) GFX: - Updated half time show. (final) 2) GFX: - Updated slime tile sprite to connect better to other slime tiles and now have a shimmer/glow. 3) GFX - Added some more overall polish & updated some gfx/particle effects. 4) MENUS - Last map played and day/night settings are now remembered for next game. 5) CODE - Better pre-loading of sprite assets (only one loading screen at startup now.) 6) CODE - Fixed various bugs and worked on various optimizations. --- 1.6.1 CHANGES --- * 07/05/2017 1) MAPS: - Changed Dark Match to just pick a random map, and instead made fog of war into a Day/Night switch; allows players to play any map in the dark instead of being exclusive to Dark Match. 2) MAPS: - Added Half Day/Night feature that will play the first three rounds in the day and the last three rounds in the dark. (Fog of War) 3) CONTROLS - Touched up the battle movement code for analog sticks. Movement is much smoother now and the deadzone for each gamepad can be adjusted. 4) MENUS - Added "Gamepad" to all Option menus; allows players to adjust the deadzone of their gamepad's analog stick. --- 1.6 CHANGES --- 1) MAPS: - 1 NEW map/mode "Dark Match" - Selects a random map and adds a fog of war overtop that covers flags and units in darkness. Fans of Advance Wars will like that one! 2) Random Turn Order - The order will now be randomized from the start instead of always starting with player 1. 3) Updated HUD - Both the map and battle displays have received one final update. Battles now show both unit's names displayed at the bottom; while the map hud has been cleaned up yet again and is now cleaner, sharper, and easier to understand.

Flag N Frag changes

changed-- 1.6.2 CHANGES --- * 10/07/2017 1) GFX: - Updated half time show. (final) 2) GFX: - Updated slime tile sprite to connect better to other slime tiles and now have a shimmer/glow. 3) GFX - Added some more overall polish & updated some gfx/particle effects. 4) MENUS - Last map played and day/night settings are now remembered for next game. 5) CODE - Better pre-loading of sprite assets (only one loading screen at startup now.) 6) CODE - Fixed various bugs and worked on various optimizations. --- 1.6.1 CHANGES --- * 07/05/2017 1) MAPS: - Changed Dark Match to just pick a random map, and instead made fog of war into a Day/Night switch; allows players to play any map in the dark instead of being exclusive to Dark Match. 2) MAPS: - Added Half Day/Night feature that will play the first three rounds in the day and the last three rounds in the dark. (Fog of War) 3) CONTROLS - Touched up the battle movement code for analog sticks. Movement is much smoother now and the deadzone for each gamepad can be adjusted. 4) MENUS - Added "Gamepad" to all Option menus; allows players to adjust the deadzone of their gamepad's analog stick. --- 1.6 CHANGES --- 1) MAPS: - 1 NEW map/mode "Dark Match" - Selects a random map and adds a fog of war overtop that covers flags and units in darkness. Fans of Advance Wars will like that one! 2) Random Turn Order - The order will now be randomized from the start instead of always starting with player 1. 3) Updated HUD - Both the map and battle displays have received one final update. Battles now show both unit's names displayed at the bottom; while the map hud has been cleaned up yet again and is now cleaner, sharper, and easier to understand.

--- 1.6.2 CHANGES --- * 10/07/2017 1)

GFX

- Updated half time show. (final) 2)

GFX

- Updated slime tile sprite to connect better to other slime tiles and now have a shimmer/glow. 3) GFX - Added some more overall polish & updated some gfx/particle effects. 4) MENUS - Last map played and day/night settings are now remembered for next game. 5) CODE - Better pre-loading of sprite assets (only one loading screen at startup now.) 6) CODE - Fixed various bugs and worked on various optimizations. --- 1.6.1 CHANGES --- * 07/05/2017 1)

MAPS

- Changed Dark Match to just pick a random map, and instead made fog of war into a Day/Night switch; allows players to play any map in the dark instead of being exclusive to Dark Match. 2)

MAPS

- Added Half Day/Night feature that will play the first three rounds in the day and the last three rounds in the dark. (Fog of War) 3) CONTROLS - Touched up the battle movement code for analog sticks. Movement is much smoother now and the deadzone for each gamepad can be adjusted. 4) MENUS - Added "Gamepad" to all Option menus; allows players to adjust the deadzone of their gamepad's analog stick. --- 1.6 CHANGES --- 1)

MAPS

- 1 NEW map/mode "Dark Match" - Selects a random map and adds a fog of war overtop that covers flags and units in darkness. Fans of Advance Wars will like that one! 2) Random Turn Order - The order will now be randomized from the start instead of always starting with player 1. 3) Updated HUD - Both the map and battle displays have received one final update. Battles now show both unit's names displayed at the bottom; while the map hud has been cleaned up yet again and is now cleaner, sharper, and easier to understand.

Source

Steam News / 30 June 2017

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