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Steam News12 May 201610y ago

Update #4 - Patch 1.2

Changes: 1) Loading - Improved overall game loading and removed loading splash screen from startup. Game now has an initial 10 second load, then everything else is loaded on demand while playing.

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What changed

1 fix0 additions0 changes0 removals
  • Maps
fixedChanges: 1) Loading - Improved overall game loading and removed loading splash screen from startup. Game now has an initial 10 second load, then everything else is loaded on demand while playing. 2) Battle - Hitboxes - Improved the hitboxes a little bit more. They are now finalized unless the majority of players are having problems making contact with the ball. 3) Battle - ill Curse - Fixed a bug where ill Curse couldn't cross the center line after the defender was destroyed. 4) Map - Targeting - Improved visibility of selectable adjacent targets. ---------------------------------------- edit: Updated to 1.2.1 1.2.1 Changes: 1) Re-added splash screen on startup for players on older computers where there might be a pre-loading wait before the loading screen appears. 2) Fixed bug with the Map's new targeting code. Unit's depth is now adjusted based on if they are being targeted, overlapping each other, and being highlighted by the cursor. This should now make it much clearer on available target to attack.

Changes: 1) Loading - Improved overall game loading and removed loading splash screen from startup. Game now has an initial 10 second load, then everything else is loaded on demand while playing. 2) Battle - Hitboxes - Improved the hitboxes a little bit more. They are now finalized unless the majority of players are having problems making contact with the ball. 3) Battle - ill Curse - Fixed a bug where ill Curse couldn't cross the center line after the defender was destroyed. 4) Map - Targeting - Improved visibility of selectable adjacent targets. ---------------------------------------- edit: Updated to 1.2.1 1.2.1 Changes: 1) Re-added splash screen on startup for players on older computers where there might be a pre-loading wait before the loading screen appears. 2) Fixed bug with the Map's new targeting code. Unit's depth is now adjusted based on if they are being targeted, overlapping each other, and being highlighted by the cursor. This should now make it much clearer on available target to attack.

Source

Steam News / 12 May 2016

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