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Steam News16 September 20223y ago

Editor Room WIP

A New Version is coming ! Now that the voices for the coach Laura is done, i started focusing on more precise work regarding the room editor.

Full notes

Full FitnessVR update

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What changed

1 fix2 additions2 changes1 removal
  • Gameplay
  • UI and audio
  • Balance
addedA New Version is coming !
addedThere will be a lot of content to add here, so i started working on the Tools, witch is the base for users to be able to create a lot concepts in this place.
changedBuildings: Walls, Grounds or Floors, Roofs, Houses, Buildings and assets for insides. Walls, Grounds/Floors and roofs must be seen as procedural elements to crete something more complex and instead, Houses and buildings, are already prefab that can be droped imediately as finished elements.
changedTo make a good use of all of these assets, you'll need some Tools: SO i separated the UI with Tool Swapping button, witch will let you
removedAn option to remove the Ground (if you want to put something else just in case),
fixedThis a real long hard work with many bugs everywhere, and I must balance between Design and programing, so nothing is fixed at this step and may change in the futur.

FitnessVR changes

addedA New Version is coming !
addedThere will be a lot of content to add here, so i started working on the Tools, witch is the base for users to be able to create a lot concepts in this place.
changedBuildings: Walls, Grounds or Floors, Roofs, Houses, Buildings and assets for insides. Walls, Grounds/Floors and roofs must be seen as procedural elements to crete something more complex and instead, Houses and buildings, are already prefab that can be droped imediately as finished elements.
changedTo make a good use of all of these assets, you'll need some Tools: SO i separated the UI with Tool Swapping button, witch will let you
removedAn option to remove the Ground (if you want to put something else just in case),

A New Version is coming !

Now that the voices for the coach Laura is done, i started focusing on more precise work regarding the room editor.

There will be a lot of content to add here, so i started working on the Tools, witch is the base for users to be able to create a lot concepts in this place.

There are many categories witch will list available content to use:

  • Environments: Mountain, City, Forest, Beach, Ocean.

    A simple way to set were you want the action to be played. For now this is just a prototyping, but it can be later a good start for more Ambiant works.

  • Buildings: Walls, Grounds or Floors, Roofs, Houses, Buildings and assets for insides. Walls, Grounds/Floors and roofs must be seen as procedural elements to crete something more complex and instead, Houses and buildings, are already prefab that can be droped imediately as finished elements.

  • Nature: Trees, Bushes, Flowers, Mushrooms, Cactus and inside plants.

  • Characters: Sports, Works, Hollidays, Streets, Medieval, Sci-fi.

  • Objects: Sports, Streets, Cars, Parc, Boat, planes and ships

  • Animals: pets, farm, birds, insects, fishes, Dinosaures and Beasts.

To make a good use of all of these assets, you'll need some Tools: SO i separated the UI with Tool Swapping button, witch will let you

  • place a single object,

  • place multiple objects in a Straight line,

  • place multiple objects, following a curve,

  • An option To Snap Objects in location/Orientation/Scale, wich make it easiest to construct something clean.

  • An option to remove the Ground (if you want to put something else just in case),

  • And Finally An option to delete existing objects from your scene,

Of course working this kind of scenario is time consuming for players, so imeddiately started integrating a way to save and use edited rooms from the coach selection. And to keep a trace of your level hardly build, a screenshot is saved and will replace the empty blue sky by defaut for any edited level.

Actually i did not planed to modify the 3 firsts levels, so they will stay like this, giving you 4 rooms to work on. The Goal is to let the community share rooms between players.

This a real long hard work with many bugs everywhere, and I must balance between Design and programing, so nothing is fixed at this step and may change in the futur.

Source

Steam News / 16 September 2022

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