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Steam News23 May 20215y ago

Devlog 6: Sometimes you have to break things...

Good morning everyone! ☕ It's been two weeks since the last update, so let me show you what happened in that time.

In this update5

Full notes

Full First Days of Atlantis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix3 additions4 changes0 removals
  • Gameplay
  • Maps
  • Fixes
addedNew Quest-SystemSo this is what I came up with: There are three quest lines that progress towards one of the three major buildings (arena, oracle and lighthouse). This means you can always do the quest that makes the most sense to you without having to finish a quest first just to free some space. To make this new progression throughout the game smoother I also dropped all the previous quests and card packages and replaced them with completely new ones. Also you get the next quest for a quest line as soon as you finish the old one, without having to select one of the unlocked packs first.
addedRedesigned BuildingsI changed the mechanics for some of the buildings so they better fit into the new quest structure.
changedBath HouseNow produces additional gold for every oil press on the whole map.
changedLighthouseThe lighthouse got promoted to be one of the major buildings. As such it now doubles the production of all harbours and all fisheries on the map.
changedTheaterNow produces additional gold for each house in range and each cheese dairy on the whole map.
fixedSmall changesYou get a fixed set of starting cards now

First Days of Atlantis changes

addedSo this is what I came up with: There are three quest lines that progress towards one of the three major buildings (arena, oracle and lighthouse). This means you can always do the quest that makes the most sense to you without having to finish a quest first just to free some space. To make this new progression throughout the game smoother I also dropped all the previous quests and card packages and replaced them with completely new ones. Also you get the next quest for a quest line as soon as you finish the old one, without having to select one of the unlocked packs first.
addedI changed the mechanics for some of the buildings so they better fit into the new quest structure.
changedNow produces additional gold for every oil press on the whole map.
changedThe lighthouse got promoted to be one of the major buildings. As such it now doubles the production of all harbours and all fisheries on the map.
changedNow produces additional gold for each house in range and each cheese dairy on the whole map.

Good morning everyone! ☕ It's been two weeks since the last update, so let me show you what happened in that time. Unfortunately I had surgery this week, which means it's pretty much just one week of development and none of the changes are actually released as of now. Let's take a look a the changes anyway, shall we?

New Quest-System

Testers liked the quest system a little better than the previous system where you would get completely random building packs. They do currently have one big drawback though. You can only progress in three quests at once, while there are enough different quests so they can block you from doing the quest you actually want to do. I kept thinking how I could best address this problem, but always found myself in similar situations. I needed a system that gives more control to the player.

So this is what I came up with: There are three quest lines that progress towards one of the three major buildings (arena, oracle and lighthouse). This means you can always do the quest that makes the most sense to you without having to finish a quest first just to free some space. To make this new progression throughout the game smoother I also dropped all the previous quests and card packages and replaced them with completely new ones. Also you get the next quest for a quest line as soon as you finish the old one, without having to select one of the unlocked packs first.

Redesigned Buildings

I changed the mechanics for some of the buildings so they better fit into the new quest structure.

Bath House

Now produces additional gold for every oil press on the whole map.

Harbour

Now produces additional gold for every storage in range.

Lighthouse

The lighthouse got promoted to be one of the major buildings. As such it now doubles the production of all harbours and all fisheries on the map.

Tavern

The tavern now produces an equal amount of gold for each house and each villa in range. Also it is available earlier in the game.

Theater

Now produces additional gold for each house in range and each cheese dairy on the whole map.

Small changes

  • You get a fixed set of starting cards now

  • The packs containing the major buildings can only be selected once before you have to unlock them again

  • Made the gold thresholds for new packs less arbitrary in the beginning of the game

Thank You!

Thank you for reading! Let me know what you think about the changes. If you're interested in testing First Days of Atlantis before it releases let me know over on Twitter.

Source

Steam News / 23 May 2021

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