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Steam News6 June 20215y ago

Devlog 7: Approaching the Finish Line

Good morning everyone! ☕ It's been two weeks since the last update and unlike last time I could actually work on the game in both weeks.

Full notes

Full First Days of Atlantis update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes4 additions3 changes1 removal
  • Gameplay
  • Maps
  • UI and audio
  • Performance
  • Fixes
  • Compatibility
changedGood morning everyone! ☕ It's been two weeks since the last update and unlike last time I could actually work on the game in both weeks. This - and the fact that most of the big topics were already finished - allowed me to tackle a lot of smaller things that got overlooked so far. So grab your cool drink of choice (I've got my iced coffee right next to me as I'm writing this) and let's take a look at everything that changed since the last devlog.
addedNew Quest-SystemThe new quest system was mostly done the last time, but it wasn't released yet as the translations were still missing. Now they're all done and the new quest system is already in the hands of the testers. A quick reminder of what changed with the new quest-system: Quests are now divided into three major quest-lines, each of which unlocks buildings with a different focus for earning money. This allows you to pick the playstyle you like most or find most suitable for the current map.
changedTutorialThis is something I put off for way too long, but First Days of Atlantis finally has a tutorial. It's quite basic and only teaches you the minimum of what you need to know to play the game. I think that's alright though, as a lot of the fun comes from finding out how to best combine differnet buildings and how to progress through the quests. The tutorial is also entirely optional and you can choose to do it again any time if you haven't played the game for a long time.
addedSmall Changes and Quality of LifeYou can now share your highscore on Twitter with the share-button on the game-end screen.
addedSmall Changes and Quality of LifeYou can now see the quest tooltip in the package selection screen.
addedSmall Changes and Quality of LifeAdded new background music.

First Days of Atlantis changes

changedGood morning everyone! ☕ It's been two weeks since the last update and unlike last time I could actually work on the game in both weeks. This - and the fact that most of the big topics were already finished - allowed me to tackle a lot of smaller things that got overlooked so far. So grab your cool drink of choice (I've got my iced coffee right next to me as I'm writing this) and let's take a look at everything that changed since the last devlog.
addedThe new quest system was mostly done the last time, but it wasn't released yet as the translations were still missing. Now they're all done and the new quest system is already in the hands of the testers. A quick reminder of what changed with the new quest-system: Quests are now divided into three major quest-lines, each of which unlocks buildings with a different focus for earning money. This allows you to pick the playstyle you like most or find most suitable for the current map.
changedThis is something I put off for way too long, but First Days of Atlantis finally has a tutorial. It's quite basic and only teaches you the minimum of what you need to know to play the game. I think that's alright though, as a lot of the fun comes from finding out how to best combine differnet buildings and how to progress through the quests. The tutorial is also entirely optional and you can choose to do it again any time if you haven't played the game for a long time.
addedYou can now share your highscore on Twitter with the share-button on the game-end screen.
addedYou can now see the quest tooltip in the package selection screen.

Good morning everyone! ☕ It's been two weeks since the last update and unlike last time I could actually work on the game in both weeks. This - and the fact that most of the big topics were already finished - allowed me to tackle a lot of smaller things that got overlooked so far. So grab your cool drink of choice (I've got my iced coffee right next to me as I'm writing this) and let's take a look at everything that changed since the last devlog.

New Quest-System

The new quest system was mostly done the last time, but it wasn't released yet as the translations were still missing. Now they're all done and the new quest system is already in the hands of the testers. A quick reminder of what changed with the new quest-system: Quests are now divided into three major quest-lines, each of which unlocks buildings with a different focus for earning money. This allows you to pick the playstyle you like most or find most suitable for the current map.

Tutorial

This is something I put off for way too long, but First Days of Atlantis finally has a tutorial. It's quite basic and only teaches you the minimum of what you need to know to play the game. I think that's alright though, as a lot of the fun comes from finding out how to best combine differnet buildings and how to progress through the quests. The tutorial is also entirely optional and you can choose to do it again any time if you haven't played the game for a long time.

Small Changes and Quality of Life

  • You can now share your highscore on Twitter with the share-button on the game-end screen.

  • You can now see the quest tooltip in the package selection screen.

  • Added new background music.

  • Fixed translations for the bath house and theater not working in the quest tooltip.

  • Fixed a bug that would change the language to English when opening the settings menu.

  • Fixed a bug that would crash the game if you don't finish a quest before reaching level two.

  • Fixed a bug where the photomode wouldn't end when you press escape.

  • Fixed a bug where the game would crash when loading a saved game.

  • Platforms no longer do the animation for earning money.

Thank You!

Thank you for reading! Let me know what you think about the changes. If you're interested in testing First Days of Atlantis before it releases let me know over on Twitter, I still have some beta keys left.

Source

Steam News / 6 June 2021

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