Good morning everyone! ☕ It's been another two weeks and I've got a new update for you.
Full notes
Full First Days of Atlantis update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
3 fixes3 additions2 changes0 removals
Gameplay
UI and audio
Maps
Fixes
addedGood morning everyone! ☕ It's been another two weeks and I've got a new update for you. This time I did some behind the scenes stuff to improve the experience of playing, which is why the list of changes is a bit smaller this time. I'm pretty sure you'll like these changes though. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes in this update.
changedPackage SelectorsPreviously the package selection screen would give you hardly any information on what you'll get when selecting a package. While this might not be so bad for more experienced players, it's pretty bad for new players as they have no way to plan ahead this way. That's why I changed the package selection screen so it shows you the icons of all cards you get and I added tooltips so you can get a full list of buildings for each pack.
changedReduced Loading TimeThis is the majority of behind the scenes work I did in the last two weeks, but it really payed off. Previously a new map would take somewhere around 15 seconds to load on my development machine and a lot longer on some more lower end PC such as my old laptop. Good news is that I managed to reduce the loading time by about 90% so it only takes around 1-2 seconds to load on my development PC.
addedReduced Loading TimeThe problem here was taht I did a lot of unnecessary work when loading a new map. Most of this work was calculating where the Atlanteans could walk. I did calculate this for the whole map upfront, which is really unnecessary as they only walk around between your buildings. So now I calculate the walkable area whenever you build something. The current solution can lead to some hiccups during gameplay if you build buildings far apart, so there's defenitely still room for improvement, but you can start playing a lot faster!
fixedSmall Changes & Quality of Life ImprovementsFixed a problem with german translation
addedSmall Changes & Quality of Life ImprovementsYou can now enter screenshot mode after the game has ended
First Days of Atlantis changes
addedGood morning everyone! ☕ It's been another two weeks and I've got a new update for you. This time I did some behind the scenes stuff to improve the experience of playing, which is why the list of changes is a bit smaller this time. I'm pretty sure you'll like these changes though. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes in this update.
changedPreviously the package selection screen would give you hardly any information on what you'll get when selecting a package. While this might not be so bad for more experienced players, it's pretty bad for new players as they have no way to plan ahead this way. That's why I changed the package selection screen so it shows you the icons of all cards you get and I added tooltips so you can get a full list of buildings for each pack.
changedThis is the majority of behind the scenes work I did in the last two weeks, but it really payed off. Previously a new map would take somewhere around 15 seconds to load on my development machine and a lot longer on some more lower end PC such as my old laptop. Good news is that I managed to reduce the loading time by about 90% so it only takes around 1-2 seconds to load on my development PC.
addedThe problem here was taht I did a lot of unnecessary work when loading a new map. Most of this work was calculating where the Atlanteans could walk. I did calculate this for the whole map upfront, which is really unnecessary as they only walk around between your buildings. So now I calculate the walkable area whenever you build something. The current solution can lead to some hiccups during gameplay if you build buildings far apart, so there's defenitely still room for improvement, but you can start playing a lot faster!
fixedFixed a problem with german translation
Good morning everyone! ☕ It's been another two weeks and I've got a new update for you. This time I did some behind the scenes stuff to improve the experience of playing, which is why the list of changes is a bit smaller this time. I'm pretty sure you'll like these changes though. So grab your hot beverage of choice (I've got my coffee right next to me as I'm writing this) and let's take a look at the changes in this update.
Package Selectors
Previously the package selection screen would give you hardly any information on what you'll get when selecting a package. While this might not be so bad for more experienced players, it's pretty bad for new players as they have no way to plan ahead this way. That's why I changed the package selection screen so it shows you the icons of all cards you get and I added tooltips so you can get a full list of buildings for each pack.
Reduced Loading Time
This is the majority of behind the scenes work I did in the last two weeks, but it really payed off. Previously a new map would take somewhere around 15 seconds to load on my development machine and a lot longer on some more lower end PC such as my old laptop. Good news is that I managed to reduce the loading time by about 90% so it only takes around 1-2 seconds to load on my development PC.
The problem here was taht I did a lot of unnecessary work when loading a new map. Most of this work was calculating where the Atlanteans could walk. I did calculate this for the whole map upfront, which is really unnecessary as they only walk around between your buildings. So now I calculate the walkable area whenever you build something. The current solution can lead to some hiccups during gameplay if you build buildings far apart, so there's defenitely still room for improvement, but you can start playing a lot faster!
Small Changes & Quality of Life Improvements
Fixed a problem with german translation
You can now enter screenshot mode after the game has ended
Fixed a problem where no new quests would be shown
Fixed a problem where randomized cards in packs would always yield the same card
Thank You!
Thank you for reading! Let me know what you think about the changes. If you're interested in testing First Days of Atlantis before it releases let me know over on Twitter.