Full notes
Full Fireworks Mania - An Explosive Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Performance
Fireworks Mania - An Explosive Simulator changes
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
Please note that this is still not 100% done, but it's good enough to start to get some feedback from you guys on Experimental - so hope you will take it for a spin and let me know what you think 🤓
### Added
Added a button so you can now skip the startup warning when you have seen it once
### Changed
Changed the "Is Private" setting when creating a host, as some players had a hard time figuring out what it means. So it's changed now so you pick "Private" or "Public"
Internally clean up, deleting some packs that was rarely used, but add some size to the game that wasn't needed
### Fixed
Fixed vsync so the target FPS is now set to the actual hz of the monitor and not -2 (was left over from an attempt to fix another issue, that turned out not to have anything to do with this)
Fixed issue where the mod tooltip on Singleplayer and Multiplayer could get stuck on the screen, even when tabbing away or multiple would be shown
YouTube | Twitch | Twitter | Discord
Happy testing, enjoy! 🤓🕺
Source
Changelog.gg summarizes and formats this update. How we read updates.
