Full notes
Full Fireworks Mania - An Explosive Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Events
- Fixes
Fireworks Mania - An Explosive Simulator changes
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
Please note that this is still not 100% done, but it's good enough to start to get some feedback from you guys on Experimental - so hope you will take it for a spin and let me know what you think 🤓
### Added
First draft of "emotes", currently only possible via fm-player-emote command, need work and will be usable from the UI too later on. Also many more emotes, these are just temp for testing
Added Bloom setting so you can increase the bloom if you feel it's not glowy enough
Added a "Season" in the Host tab, so now the host can change both the weather and the season. The season have effect on how the sun moves on the sky. Before it was preset to always be winter, thats why the sun was always very low on the sky, not you can change it as the host
### Changed
Major UI refactoring to try and streamline the UI and to support gamepad/controller
Major refactoring of how various systems works in relation to inputs, again to support both Keyboard/Mouse & Gamepad/Controller. Its not 100% there yet, but we are getting close and it's MUCH better than before
Changed the emission/glow of base game firework particle materials (what 99% of all modded fireworks use too, so have effect on almost all modded fireworks too) - makes it more glowy and popping
Improved how the Dynamic Depth Of Field work, so you can now see things that are really close, like when you stand infront of another player, it now shape on the player
### Fixed
Fixed potential null reference in FindFuse for blueprint loading, where one missing fuse in some cases could stop the entire blueprint loading
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Happy testing, enjoy! 🤓🕺
Source
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