HomeGamesUpdatesPricingMethodology
Steam News22 March 20263mo ago

[EXPERIMENTAL] v2026.3.5

NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown.

Full notes

Full Fireworks Mania - An Explosive Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes3 additions6 changes0 removals
  • Compatibility
  • Gameplay
  • Server
  • UI and audio
changedNOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
added### Added
addedMade Spawn Tool network enabled, so you can now see what other players are about to spawn
addedMade Physics Tool network enabled, so you can now see the laser from the player grabbing an object. Furthermore, the grabbed object is now also outlined if you are fairly close to it
changed### Changed
changedChanged how the Physics Tool work technically. This have the effect that when you move objects around now, they can actually collide and move other object. Prior to this, moving things as a client in a game, could feel a bit weird as other objects wasn't behaving as expected when you bumped one object into another

NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".

### Added

  • Made Spawn Tool network enabled, so you can now see what other players are about to spawn

  • Made Physics Tool network enabled, so you can now see the laser from the player grabbing an object. Furthermore, the grabbed object is now also outlined if you are fairly close to it

### Changed

  • Changed how the Physics Tool work technically. This have the effect that when you move objects around now, they can actually collide and move other object. Prior to this, moving things as a client in a game, could feel a bit weird as other objects wasn't behaving as expected when you bumped one object into another

  • Physics Tool now always shoots out a laser/beam, even if you don't hit anything to pick up. This is to indicate to the player that the tool works, you just didn't hit anything

  • Changed a bit how the Brightness setting works, so it should have a slightly bigger effect now

  • Upgraded various packages like Vivox (Text and voice chat), NGO (2.11.0) and others

  • Updated translations from https://crowdin.com/project/fireworks-mania

YouTube | Twitch | Twitter | Discord

  • Happy testing, enjoy! 🤓🕺

Fireworks Mania An Explosive Simulator

Source

Steam News / 22 March 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.