Full notes
Full Fireworks Mania - An Explosive Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Server
- UI and audio
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
### Added
Made Spawn Tool network enabled, so you can now see what other players are about to spawn
Made Physics Tool network enabled, so you can now see the laser from the player grabbing an object. Furthermore, the grabbed object is now also outlined if you are fairly close to it
### Changed
Changed how the Physics Tool work technically. This have the effect that when you move objects around now, they can actually collide and move other object. Prior to this, moving things as a client in a game, could feel a bit weird as other objects wasn't behaving as expected when you bumped one object into another
Physics Tool now always shoots out a laser/beam, even if you don't hit anything to pick up. This is to indicate to the player that the tool works, you just didn't hit anything
Changed a bit how the Brightness setting works, so it should have a slightly bigger effect now
Upgraded various packages like Vivox (Text and voice chat), NGO (2.11.0) and others
Updated translations from https://crowdin.com/project/fireworks-mania
YouTube | Twitch | Twitter | Discord
Happy testing, enjoy! 🤓🕺
Source
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