Full notes
Full Fireworks Mania - An Explosive Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- Fixes
- Workshop
Fireworks Mania - An Explosive Simulator changes
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
### Added
The list of mods used in a blueprint is not saved in a blueprint. This also means, going forward, if you load up a blueprint and miss one or more of the mods the blueprint was created with, you get a notification popup informing you about it
### Fixed
Fixed "Out of memory" error for some fireworks from the Workshop. Was a general thing, that could happen in some cases
Fixed "Look" (Right Thumbstick on GamePad/Controller) so its not dependend on the frame per second, but move at constant speed no matter how fast the game runs
Fixed (potentially) bug where some items could be left behind and never cleaned up after loading a blueprint many times or just spawning a lot of items. Not 100% sure it's fixed, but did see some potential causes for this and fixed that
YouTube | Twitch | Twitter | Discord
Happy testing, enjoy! 🤓🕺
Source
Changelog.gg summarizes and formats this update. How we read updates.
