Full notes
Full Fireworks Mania - An Explosive Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
Fireworks Mania - An Explosive Simulator changes
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
### Added
Added a slight torque/rotation to objects when throw to make it feel and look a bit better, was too stiff before
Added more item details in the Inventory! You can now see which mod the item is from, who the creator is and some more information. Very useful, so you no longer have to remember what items comes from what mods, which can be helpful if you see an item that does not work properly
Added confirmation popup before kicking a player
### Changed
Optimized some stuff around the particle system to not allocate memory each frame
Optimized some stuff in MasterAudio to avoid allocate memory each frame
Optimized the internal workings of the LookingAtGameObject which is used to know what the player is looking at to act accordingly, like outline objects, show various UI etc
Optimized internal MessageEvents (from class to struct, but the legacy class versions are still there for backwards compatibility) to generate less to no garbage, which free up CPU as it needs to clean up less garbage
Updated translations from https://crowdin.com/project/fireworks-mania
### Fixed
More attempts to try and minimize shutter, by minimize garbage generated each frame
Fixed bug where players did not get much info when they tried to join a host they were banned from. Now they get prompted with a popup saying they are banned and a reason if the host provided that when they were banned
Fixed some of the DOTween warnings/error we got in the console
Fixed issue where a lot of errors were generated (by ObjetCatcher) upon client leaving a game
Fixed issue where some mods where throwing a "BadImageException"
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Happy testing, enjoy! 🤓🕺
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