Full notes
Full Fireworks Mania - An Explosive Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Performance
Fireworks Mania - An Explosive Simulator changes
NOTE: This version is only available on the EXPERIMENTAL beta. You manually need to switch to it in Steam. Right Click on Fireworks Mania -> Properties -> Game Versions & Betas -> "Experimental" in dropdown. To go back to the normal version, change it to "None".
### Added
Added Brightness setting
### Changed
Upgraded to Unity 6000.3.10
Changed some settings related to the amount of frames between the same sound can be played. This is an attempt to, if not fix, then at least minimize the cases where you can notice that all sounds where played from explosion effects in fireworks
Improved mod loading times a bit by avoid having to delete and recreate dupclicated sounds unnessesarily
### Fixed
Fixed bug where game could loop loading into a game if the host shutdown while you were trying to load mods
Fixed minor CaptureTransormState typo that saved wrong localScale in blueprints
Fixed (or at least attempt to) issues where there was a slight FPS drop that made the game feel shuttering. If this fixes it, it turns out to not even be a Unity issue, but a GFX drive/software issue, that disabled vSync for the game for some unknown reasons. Now the game tries after a few seconds to fallback on a game controlled vsync that match the current display refreshrate, in cases where real vsync got disabled
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Happy testing, enjoy! 🤓🕺
Source
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