In this update1
Full notes
Full Firekeep update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
Firekeep changes
Thanks again to the community for bearing with me these last two weeks. This is hopefully the last patch of just fixes, I'll be moving back into designing and implementing new content on next week!
Patch Notes
Overhauled the in-game menu and options menus and added some quality of life features:
The building panel now displays current or queued upgrades, and gives players the option to cancel the upgrade.
Added a "Main Menu" button to allow players to reset their constellation from the Title Screen without having to close the game.
Added the ability to toggle between Fullscreen and Windowed Mode.
Added the ability to toggle whether moving the cursor to the edge of the screen will move the camera (Edge Panning).
Added the ability to change the game's display resolution.
Removed the weird hexagon menu, moved the main menu to a sidebar.
And finally, addressed the following bugs:
Fixed nature tiles not reverting to their basic level when their tile loses atmosphere.
Fixed desert tiles' ground sprites rendering on top of buildings.
Fixed the "Tree Planting" special project having -2 or less uses.
Fixed audio sliders not saving their states between sessions.
Fixed a bug where the player could un-pause the game during the title screen by cycling the options menu.
Fixed tile UIs becoming inactive after swapping to a new island.
As always, join the Discord if you want to get involved in development! I'll be posting design q's, surveys and progress over there, and getting feedback from the community.
Source
Changelog.gg summarizes and formats this update. How we read updates.
