Full notes
Full Firekeep update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Keepers!
What changed
- Gameplay
This update adds a new starting loadout for you to experiment with, plus previews of upcoming boss levels and loadouts. All of it is still very much work in progress, so head to the Discord to get involved and give your feedback on the new stuff.
All in all, I'm planning for four starting loadouts, and four different "Destinations" (or Boss levels) that will put a different twist on each of the starting loadouts. Currently only one is available, and it's themed around having to remove wasteful Obstacles - but stay tuned as more are roughed out and made available to test!
Finally, there's some meta-progression mechanics! Beating a campaign with any base building will unlock it for Custom loadouts - this is also VERY work in progress and will pull from any level generator in the game, so expect a ton of variability!
Happy experimenting!
Source
Changelog.gg summarizes and formats this update. How we read updates.
