HomeGamesUpdatesPricingMethodology
Steam News23 April 20224y ago

Stability, Quality of Life and Community Bugfixes

First off, a special shout-out and thank you to Discord user Redgomor for their thorough investigation and documentation of Firekeep's (sadly, many) bugs!

In this update1

Full notes

Full Firekeep update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

3 fixes3 additions11 changes0 removals
  • Maps
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
changedPatch NotesOverhauled the map transition system to hopefully make setup and teardown more consistent. This will be further expanded on in later stability patches, but currently is robust enough to address the following bugs:
changedPatch NotesResources persisting from previous maps.
changedPatch NotesTile tags (Grass, Trees) persisting from previous maps, allowing Saplings to be placed on Void tiles.
changedPatch NotesBeacons and other Firelight structures improperly triggering map completion.
changedPatch NotesBuildings persisting from previous maps.
changedPatch NotesTiles containing multiple buildings.

Firekeep changes

changedOverhauled the map transition system to hopefully make setup and teardown more consistent. This will be further expanded on in later stability patches, but currently is robust enough to address the following bugs:
changedResources persisting from previous maps.
changedTile tags (Grass, Trees) persisting from previous maps, allowing Saplings to be placed on Void tiles.
changedBeacons and other Firelight structures improperly triggering map completion.
changedBuildings persisting from previous maps.

First off, a special shout-out and thank you to Discord user Redgomor for their thorough investigation and documentation of Firekeep's (sadly, many) bugs!

Patch Notes

Overhauled the map transition system to hopefully make setup and teardown more consistent. This will be further expanded on in later stability patches, but currently is robust enough to address the following bugs:

  • Resources persisting from previous maps.

  • Tile tags (Grass, Trees) persisting from previous maps, allowing Saplings to be placed on Void tiles.

  • Beacons and other Firelight structures improperly triggering map completion.

  • Buildings persisting from previous maps.

  • Tiles containing multiple buildings.

  • Resources persisting from previous maps.

  • Upgrades, Special Projects and Buildings from previous maps continuing in new maps regardless of eligibility.

  • Players being able to spend "ghost resources" from previous maps to upgrade buildings in the current map

  • New Game generator generating incorrect or impossible maps.

Added additional functionality to the Constellation Map generator to address the following generation issues and bugs:

  • Constellation generator can now recognize when a player is in an "island" with undiscovered points left, but no connections to them. It will now reveal a random, undiscovered point so the player can continue.

  • Discovered Constellation points displaying only a line, but no clickable point.

  • Constellation points being generated with no associated map.

Additionally cleaned up UI issues and problems with UI scaling on larger monitors.

  • Fixed an issue where the "Apply" button in the Options menu wouldn't un-pause the game.

  • Fixed incorrect Building Panel scaling on 21:9 monitors, resulting in it clipping off the bottom of the screen.

  • Fixed an issue where the Special Projects drawer was not resetting properly, resulting in visual bugs, inaccessable projects, and crashes.

Source

Steam News / 23 April 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.