Full notes
Full Fireball 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
Optimized the game a bunch, with one compromise as a result. - Reduced max particles on non-Low GPU Mode - Reduced linear color buffers from 64 to 32 bit - Made sure MSAA is disabled by default - Removed distortion pass from enemies (only with MSAA and 64bit buffers)
The distortion pass may come back at a later date, but console versions already don't have it due to performance. The overall performance improvement (2-3x in some cases) seems more important.
Source
Changelog.gg summarizes and formats this update. How we read updates.
