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Steam News8 May 20251y ago

Version 1.0.0.3 changes

Optimized the game a bunch, with one compromise as a result. - Reduced max particles on non-Low GPU Mode - Reduced linear color buffers from 64 to 32 bit - Made sure MSAA is disabled by default - Removed distortion pass

Full notes

Full Fireball 2 update

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What changed

0 fixes0 additions1 change1 removal
  • Performance
removedOptimized the game a bunch, with one compromise as a result. - Reduced max particles on non-Low GPU Mode - Reduced linear color buffers from 64 to 32 bit - Made sure MSAA is disabled by default - Removed distortion pass from enemies (only with MSAA and 64bit buffers)
changedThe distortion pass may come back at a later date, but console versions already don't have it due to performance. The overall performance improvement (2-3x in some cases) seems more important.

Optimized the game a bunch, with one compromise as a result. - Reduced max particles on non-Low GPU Mode - Reduced linear color buffers from 64 to 32 bit - Made sure MSAA is disabled by default - Removed distortion pass from enemies (only with MSAA and 64bit buffers)

The distortion pass may come back at a later date, but console versions already don't have it due to performance. The overall performance improvement (2-3x in some cases) seems more important.

Source

Steam News / 8 May 2025

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