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Latest Fireball 2 updates
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- Fireball 2
Version 1.0.06 Changelist
Made enemy spawning location more obvious prior to spawn Added some dark backgrounds to a couple UI elements (mode matrix and leaderboard) Increased brightness of sliders in option menu Made menu background not get quit…
Announcement1 changeFixUI/audio - Fireball 2
Version 1.0.0.5
Fixed some issues with inputs, particularly with no controller plugged in. * Added support for WASD to control the Fireball.
Announcement1 changeFix - Fireball 2
Version 1.0.0.4
Changed main menu particles logic so they are a lot faster. Tweaked end of blackhole to slow down game a bit less. Added Game Stats to the options menu (might move it later). Fixed (I think) Steam not connecting/working…
Announcement1 changeFix - Fireball 2
Version 1.0.0.3 changes
Optimized the game a bunch, with one compromise as a result. - Reduced max particles on non-Low GPU Mode - Reduced linear color buffers from 64 to 32 bit - Made sure MSAA is disabled by default - Removed distortion pass…
Announcement2 changes1 numericGameplay - Fireball 2
Fireball 2 Launches to Celebrate 15-year Radiangames Anniversary!
[NOTE: Fireball 2 was slightly delayed on Steam, but is now available on all 3 platforms.] Back in May of 2010, Radiangames released its first title, a twin-stick shooter called JoyJoy, on the Xbox Live Indie Games serv…
Store8 changesGameplayMaps - Fireball 2
Fireball 2 Demo Now Available!
The demo for Fireball 2 is now available on Steam! The demo will be in the upcoming Steam Next Fest, and it's releasing a little early to allow for press preview access, and to get additional feedback before even more p…
Announcement4 changesGameplay - Fireball 2
Goodbye DodgeBomb, Hello Fireball 2
As mentioned in my previous post/video, when I was working on this game early on, I had 4 main contenders for the final name: RKDN one - The original name, with Arcade + Radian combined into four letters, with the inten…
Announcement2 changesGameplay - Fireball 2
New Video DevLog: The Making Of DodgeBomb, and What Comes Next
I just finished my first devlog about DodgeBomb, and what's coming next (and why I keep working on it even though the wishlist numbers are not good). Steam Next Fest in October will see the launch of the game, though th…
Announcement


