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Steam News16 February 20233y ago

Update 0.1.2 Is Live!

Patch 0.1.2 Notes Hello! This is our first patch of the year, introducing some major changes to the way the "Red District" level plays out as well as some general and quality-of-life changes.

In this update8

Full notes

Full Fingerbang: All Bullets Pointin' update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix10 additions13 changes0 removals
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
  • Balance
changedGeneral ChangesChanged the UI to allow for previously unaccounted for resolutions and aspect ratios (do let us know if you run into issues with this!)
changedGeneral ChangesPerformance improvements across the board, primarily in "Red District"
addedGeneral ChangesAdded new sprites for enemies shooting blue projectiles
addedGeneral ChangesAdded checkpoint functionality, currently only in the "Red District" level
addedGeneral ChangesAdded a "Retry" button to the death screen, visible when a checkpoint is active
changedGeneral ChangesChanged lighting rendering type

Fingerbang: All Bullets Pointin' changes

changedChanged the UI to allow for previously unaccounted for resolutions and aspect ratios (do let us know if you run into issues with this!)
changedPerformance improvements across the board, primarily in "Red District"
addedAdded new sprites for enemies shooting blue projectiles
addedAdded checkpoint functionality, currently only in the "Red District" level
addedAdded a "Retry" button to the death screen, visible when a checkpoint is active

Patch 0.1.2 Notes

Hello!

This is our first patch of the year, introducing some major changes to the way the "Red District" level plays out as well as some general and quality-of-life changes. Some of these changes may require some future work, and as per usual we welcome any and all feedback!

You can find the exact list of changes below:

General Changes

  • Changed the UI to allow for previously unaccounted for resolutions and aspect ratios (do let us know if you run into issues with this!)

  • Performance improvements across the board, primarily in "Red District"

  • Added new sprites for enemies shooting blue projectiles

  • Added checkpoint functionality, currently only in the "Red District" level

  • Added a "Retry" button to the death screen, visible when a checkpoint is active

  • Changed lighting rendering type

Gameplay Changes

  • Slightly increased Berserk attack range

  • Changed Berserk heal to feel smoother

  • Changed powerup behavior to disappear when picked up (some may respawn after a delay)

Level-Specific Changes

Training:

  • Doubled boss door opening speed

  • Changed sprites for blue projectile enemies

Red District:

  • Major overhaul to level progression

  • Added new level geometry to several locations

  • Changed existing level geometry in a few locations

  • Adjusted requirements for progression to accomodate changes

  • Adjusted rank requirements to match the new design

  • Added new guiding elements to better highlight boss location once unlocked

  • Fixed a hole in level geometry allowing out-of-bounds access above the hangar

  • Added disco lights to a private party

Red District - Boss:

  • Added a checkpoint to the hallway before the encounter

  • Doubled the boss door opening and closing speed

  • The boss can now be damaged with parried projectiles

  • Added new lights to better signpost the mechanics of the encounter

  • Added health pickups to the boss arena to give players a second wind

  • Added a new sound effect to indicate invulnerability

A quick note regarding the checkpoint system: the game currently does not track player deaths in any way, nor are checkpoint restarts penalized in any way, although the damage taken during attempts will still be calculated as a rank penalty. This will change in the future, but for the time being, feel free to enjoy the penalty-free checkpoint restarts!

Nightmare:

  • Changed big enemies to better indicate that they are indestructible

Source

Steam News / 16 February 2023

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