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Steam News13 December 20223y ago

First Post-Release Patch (v0.1.1)

Patch 0.1.1 Notes Hello! This is our first post-release patch, introducing some slight quality-of-life changes as well as more comprehensive changes to enemy behavior and values.

In this update7

Full notes

Full Fingerbang: All Bullets Pointin' update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition10 changes0 removals
  • UI and audio
  • Fixes
  • Gameplay
addedQuality-Of-Life ChangesYou can now set vertical mouse movement to inverted in the options menu
changedGeneral ChangesPotential fix for enemies being able to shoot after dying
changedTraining Level:Potential fix for boss getting stuck on the door.
changedTraining Level:Moved green room enemies a bit closer to the door
changedTraining Level:Adjusted the position of blue room enemies to further apart from one another
changedTraining Level:Increased blue room enemy aggro range
roaming enemies vision range2230roaming enemies vision range increased, buffroaming enemies aggro range1525roaming enemies aggro range increased, buffenemy vision range2025enemy vision range increased, buffenemy aggro range2025enemy aggro range increased, buff

Fingerbang: All Bullets Pointin' changes

addedYou can now set vertical mouse movement to inverted in the options menu
changedPotential fix for enemies being able to shoot after dying
changedPotential fix for boss getting stuck on the door.
changedMoved green room enemies a bit closer to the door
changedAdjusted the position of blue room enemies to further apart from one another

Patch 0.1.1 Notes

Hello!

This is our first post-release patch, introducing some slight quality-of-life changes as well as more comprehensive changes to enemy behavior and values. The update size is rather large due to changes taking place across multiple levels. You can find the exact changes listed below:

Quality-Of-Life Changes

  • Mouse sensitivity now goes down all the way to 0.1 instead of 1

  • You can now set vertical mouse movement to inverted in the options menu

General Changes

  • Pulled the enemy gun position a bit closer to the body

  • Potential fix for enemies being able to shoot after dying

Level-Specific Changes

Training Level:

  • Potential fix for boss getting stuck on the door.

  • Moved green room enemies a bit closer to the door

  • Adjusted the position of blue room enemies to further apart from one another

  • Increased blue room enemy aggro range

Red District:

  • Increased roaming enemies vision range from 22 -> 30

  • Increased roaming enemies aggro range from 15 -> 25

Nightmare:

  • Increased enemy vision range from 20 -> 25

  • Increased enemy aggro range from 20 -> 25

  • Increased enemy shooting range from 20 -> 25

Source

Steam News / 13 December 2022

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