In this update7
Full notes
Full Fingerbang: All Bullets Pointin' update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Fixes
- Gameplay
Fingerbang: All Bullets Pointin' changes
Patch 0.1.1 Notes
Hello!
This is our first post-release patch, introducing some slight quality-of-life changes as well as more comprehensive changes to enemy behavior and values. The update size is rather large due to changes taking place across multiple levels. You can find the exact changes listed below:
Quality-Of-Life Changes
Mouse sensitivity now goes down all the way to 0.1 instead of 1
You can now set vertical mouse movement to inverted in the options menu
General Changes
Pulled the enemy gun position a bit closer to the body
Potential fix for enemies being able to shoot after dying
Level-Specific Changes
Training Level:
Potential fix for boss getting stuck on the door.
Moved green room enemies a bit closer to the door
Adjusted the position of blue room enemies to further apart from one another
Increased blue room enemy aggro range
Red District:
Increased roaming enemies vision range from 22 -> 30
Increased roaming enemies aggro range from 15 -> 25
Nightmare:
Increased enemy vision range from 20 -> 25
Increased enemy aggro range from 20 -> 25
Increased enemy shooting range from 20 -> 25
Source
Changelog.gg summarizes and formats this update. How we read updates.
