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Steam News31 July 202621d ago

Update v1.2.0

Shapers! Today we're releasing Update v1.2.0! This update includes the much-requested high score feature. You’ll now see your highest letter grade and score for every level directly on the Track Select screen.

In this update3

Full notes

Full Fine Work: Act I update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes4 additions3 changes1 removal
  • UI and audio
  • Performance
  • Gameplay
  • Fixes
  • Store
addedShapers!Today we're releasing Update v1.2.0! This update includes the much-requested high score feature . You’ll now see your highest letter grade and score for every level directly on the Track Select screen. When you hit a new high score, you’ll also get a cute visual+sfx on the post craft screen !
addedNew Features & UpdatesHigh Scores: Overhauled the Track Select UI/UX. Now shows the highest letter grade and score for each track and each difficulty, respectively. Added additional controls [(Q/E) or (LB/RB)]to switchbetween difficulties during track select Tweaked the Post-Craftingscreen and added a notification+sfx on achieving a new high score
fixedNew Features & UpdatesFixed some typos and rephrased some tooltips in the visual novel script
addedNew Features & UpdatesAdded an experimental setting to Minimize GPU usage during crafting
changedNew Features & UpdatesReworked flair nodes for increased clarity and polish
removedBug FixesWhen transitioning from one pause menu to another, the Visual Novel will no longer peek through.

Fine Work: Act I changes

addedToday we're releasing Update v1.2.0! This update includes the much-requested high score feature . You’ll now see your highest letter grade and score for every level directly on the Track Select screen. When you hit a new high score, you’ll also get a cute visual+sfx on the post craft screen !
addedHigh Scores: Overhauled the Track Select UI/UX. Now shows the highest letter grade and score for each track and each difficulty, respectively. Added additional controls [(Q/E) or (LB/RB)]to switchbetween difficulties during track select Tweaked the Post-Craftingscreen and added a notification+sfx on achieving a new high score
fixedFixed some typos and rephrased some tooltips in the visual novel script
addedAdded an experimental setting to Minimize GPU usage during crafting
changedReworked flair nodes for increased clarity and polish

Shapers!

Today we're releasing Update v1.2.0! This update includes the much-requested high score feature. You’ll now see your highest letter grade and score for every level directly on the Track Select screen. When you hit a new high score, you’ll also get a cute visual+sfx on the post craft screen!

As would be hän's preference, we've also given Xielle's Flair nodes a glowup! Flair nodes are now more legible on the track, and more in line with Xielle's couture.

You can read the full patch notes below!

New Features & Updates

  • High Scores:

    • Overhauled the Track Select UI/UX. Now shows the highest letter grade and score for each track and each difficulty, respectively.

    • Added additional controls [(Q/E) or (LB/RB)]to switchbetween difficulties during track select

    • Tweaked the Post-Craftingscreen and added a notification+sfx on achieving a new high score

  • Minor clarifications and copy edits in the Notebook

  • Fixed some typos and rephrased some tooltips in the visual novel script

  • Added an experimental setting to Minimize GPU usage during crafting

  • Reworked flair nodes for increased clarity and polish

Bug Fixes

  • When transitioning from one pause menu to another, the Visual Novel will no longer peek through.

  • Video background load optimizations to reduce white or black flashes between scenes.

  • Addressed a bug in the visual novel where, sometimes (most often right after a crafting level), the entire visual novel freezes and progress cannot be made until the save is reloaded.

This will be our last scheduled major update to Fine Work: Act I for a while!

We are so happy with everything we've been able to add since release, from accessibility features and improved control schemes to performance improvements and bug fixes. Several of the issues we have released fixes for were brought to our attention by the wonderful streamers playing Fine Work and sharing their live feedback! Thank you all so much!

We’re also happy to share that work on Act II has already begun! We love sharing the stories of Marr, Andriss, Greenbell, and all of Gleamhold’s residents with you. There is so much more to come! You'll just have to stay tuned for our roadmap and future endeavors!

If you're on our Discord, this is where we'd announce our ~ newest emote~, so be sure to join to see!!

Thank you to all of our players and supporters for choosing to share Fine Work with your communities and friends!

Stay Vivid!

Tethys Games

Source

Steam News / 31 July 2026

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