Full notes
Full Fine Work: Act I update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Store
- Gameplay
- UI and audio
- Events
Fine Work: Act I changes
Vivid Friends,
This world is wild and ever-shifting. Dreamt by ancients of fathomless scale and power. Newer dreamers must find the gentle places - the easy places, by chance or design.
You’ve found one such place in Gleamhold, and today - you’ll open shop!!
Happy Official Release of Fine Work: Act I! Available NOW on Steam!
Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image Steam post image
Get to know Gleamhold’s otherworldly residents, and win them over with your artistic prowess (or, you know, just being friendly). You’ll grow close to your clients over late-night gossip, underground escapades, drinks at the Hobby Lantern, and exploring memories while sendshaping.
Craft beautiful, bespoke artifacts with musical gameplay. Explore your clients’ memories in a surreal 3D dreamscape as you perfect your trade. Each client brings their own distinct musical style, be it foley-driven electronica, sword-fight breakcore, or baroque chamber tunes.
With 2 unique sendshaping experiences per song, player-character customization, and many branching narrative paths, there’s a lot to explore! We really hope you love it!
Congratulations to the whole Tethys team on this first team release!
Gillian Bambule (Art, Character Design, UI Design)
Mel Bow (Puppeteering, Community Management, Business Development)
Calico (Narrative Design, Writing)
Miranda Holland (Technical Art, 3D Modeling, 3D Level Design)
Casey McKinney (Direction, Worldbuilding, Music)
Sam Niemeier (Maths, Rhythm Development)
Will Niemeier (UX, Sound Design, Whistling)
March Rozanski (Art, Environmental Design, Iconography)
Nic Stemm (Rhythm Design, Development, Beatmapping)
Ziggy Woythaler (Development, UI/UX, Systems Engineering)
… with additional support from:
Evan Courtney (Narrative Music, FMOD Support)
Amber Howard (Testing Coordination, Dev/Ops)
Heather Mahoney (Art Consultation, Recruitment, “Bright Fugue”)
Sammie Snapp (Project Management, Event Coordination, Social Media)
We were all helped by so many people!!
And, finally, if we can make another ask: please help us share Fine Work! Playing the game and leaving a review makes SUCH A HUGE DIFFERENCE in the game being seen by future vivid friends. Streaming FW, liking our posts, and sharing your FW-creations means so much to us! Thank you!!!
★
We will be taking time to relax, enjoy Thanksgiving with our friends and family, and celebrate our release milestone! Stay tuned for updates on what’s next - patch updates, team updates, and, well, of course… Fine Work: Act II!!!!
Stay Vivid, and see you in Gleamhold!
Tethys Games
Source
Changelog.gg summarizes and formats this update. How we read updates.
