In this update4
Full notes
Full Final Notice update
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What changed
- Balance
- Gameplay
- Store
- UI and audio
- Fixes
Final Notice changes
Welcome or Welcome Back!
Quite the long list of patches today so let's get right into it - I did plan to push this update a bit later in the week, but I'd really like some feedback from all of you regarding the bounty bosses and the massive balance change that's a part of this patch. Give it a look, see what's what.
As usual, any player feedback will be marked with (ːsteamhappyː)
Bounties!
Added the bounties mode! This mode will be updated with new scripted bosses quite regularly. Pre-warning, the bosses are HARD and will require some deckbuilding to beat. Some tips for beating them are included in the bounties page when you select a boss.
Currently, three bosses are added, Zeus, Thoth and Agni. Get into the game and have a go! Eventually bosses like this will be used to get unlocks, special cosmetics and ultimately be part of the roguelike mode.
Balance Changes
There's a lot.
Nerfed Exile Dividend to now cost 7 mortis and require 7+ banished cards to draw 2 cards.(ːsteamhappyː)
Nerfed Quick Shuffle to now draw one less card and cost 15 mortis. (ːsteamhappyː)
Nerfed Efficient Filing to now reduce card cost by 2 instead of 3. (ːsteamhappyː)
Nerfed Slipstream Filing to now have a 20 requirement instead of 33 but only restore 1 mortis per turn and banish after play.
Nerfed Ongoing Investigation to now increase boss mortis by 3 instead of 4.
Nerfed Stamped Copy to now increase the boss' mortis by 2 instead of 6.
Nerfed Final Filing to now only draw one card.
Nerfed Time Theft to now cost 7 mortis and require 15 to play.
Nerfed Zero-Tolerance Policy to now burn and fog your whole hand and be banished when played.
Nerfed Refile and Reissue to now banish after being played but no longer cause a discard. (ːsteamhappyː)
Nerfed Carbon Copy to now banish after being played.
Nerfed Soul Bargain to now give 2 cards next turn instead of 3.
I'll be monitoring balance pretty closely, after playtesting, I believe this has indeed made the game harder, but admittedly a lot more interactive. Hopefully you feel the same, but always provide any feedback regarding the game balance.
New Cards!
Hot Streak - Boss gains 12 mortis, but burn the leftmost card in your hand.
Day at the Beach - You lose 10 mortis, but waterlog the leftmost card in your hand.
Gravedig - Add two Dead Draws to your hand. (A card that does nothing!)
UI/Tweaks:
There is now a "concede" button in the top right of every game window, so you don't have to wait to lose unwinnable games.
The deckbuilder now has the hover-over tooltips for cards on the right when building a deck.
Fixes
Fixed a bug that was causing system lockups rarely when repeatedly leaving the game window or in some cases where the game window was closed externally.
Fixed Hopeful Roll showing the wrong flavour text.
Quite the patch! Tell me what you think of the bosses - I'll be balancing them as we approach 0.5.0.
Till next time!
Source
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