Full notes
Full Fight The Dragon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- UI and audio
- Events
Fight The Dragon changes
Another small set of fixes and improvements - Enjoy! Fixes
Fixed Rat climbing animation not playing correctly
Potentially fixed several issues causing erratic behaviour on enemies moving around and through Teleporters
Fixed mouse cursor staying locked to centre of screen when opening some UI/menus while holding the middle mouse button
Fixed enemies turning their heads to look at the player while they were in stealth
Fixed barrels not resetting to their correct state when a playtest was ended while a player was holding a barrel
Fixed stealth sound effect not ending when stealth ends prematurely (player attacks an enemy)
Fixed SFX fired from the SFX Logic clip not respecting player volume settings
Fixed electric mine appearing in players hands permanently after using the Flash Powder ability (Rogue only)
Trigger enter events should now fire correctly after turning off a trigger while a player was standing inside
Trigger exit events should now fire if a player dies while inside a Trigger
Fixed report menu breaking at game over screen if player opened report menu from the pause menu during an adventure
Fixed characters sometimes briefly being unable to attack after dodge rolling
Fixed notifications staying on-screen after exiting a playtest
Fixed ranged weapons sometimes allowing a player to step between attacks if moving and shooting at the same time
Source
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