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Steam News13 October 201510y ago

Version 1.1.0, Build 8.9 - Fixels!

Another small set of fixes and improvements - Enjoy! Fixes Fixed Rat climbing animation not playing correctly Potentially fixed several issues causing erratic behaviour on enemies moving around and through Teleporters F

Full notes

Full Fight The Dragon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

12 fixes0 additions3 changes0 removals
  • Gameplay
  • Fixes
  • UI and audio
  • Events
changedAnother small set of fixes and improvements - Enjoy! Fixes
fixedFixed Rat climbing animation not playing correctly
fixedPotentially fixed several issues causing erratic behaviour on enemies moving around and through Teleporters
fixedFixed mouse cursor staying locked to centre of screen when opening some UI/menus while holding the middle mouse button
fixedFixed enemies turning their heads to look at the player while they were in stealth
fixedFixed barrels not resetting to their correct state when a playtest was ended while a player was holding a barrel

Fight The Dragon changes

changedAnother small set of fixes and improvements - Enjoy! Fixes
fixedFixed Rat climbing animation not playing correctly
fixedPotentially fixed several issues causing erratic behaviour on enemies moving around and through Teleporters
fixedFixed mouse cursor staying locked to centre of screen when opening some UI/menus while holding the middle mouse button
fixedFixed enemies turning their heads to look at the player while they were in stealth

Another small set of fixes and improvements - Enjoy! Fixes

  • Fixed Rat climbing animation not playing correctly

  • Potentially fixed several issues causing erratic behaviour on enemies moving around and through Teleporters

  • Fixed mouse cursor staying locked to centre of screen when opening some UI/menus while holding the middle mouse button

  • Fixed enemies turning their heads to look at the player while they were in stealth

  • Fixed barrels not resetting to their correct state when a playtest was ended while a player was holding a barrel

  • Fixed stealth sound effect not ending when stealth ends prematurely (player attacks an enemy)

  • Fixed SFX fired from the SFX Logic clip not respecting player volume settings

  • Fixed electric mine appearing in players hands permanently after using the Flash Powder ability (Rogue only)

  • Trigger enter events should now fire correctly after turning off a trigger while a player was standing inside

  • Trigger exit events should now fire if a player dies while inside a Trigger

  • Fixed report menu breaking at game over screen if player opened report menu from the pause menu during an adventure

  • Fixed characters sometimes briefly being unable to attack after dodge rolling

  • Fixed notifications staying on-screen after exiting a playtest

  • Fixed ranged weapons sometimes allowing a player to step between attacks if moving and shooting at the same time

Source

Steam News / 13 October 2015

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