In this update2
Full notes
Full Fight The Dragon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Fixes
- Security
- Performance
Fight The Dragon changes
Just a bug fix update and an increase in build points for the ACK, because why not!
1.1.7 (Build 10.3) Change List
Improved
ACK build points increased to 10k (up from 8k!)
Ranged brigands now default to 10 units for awake radius to match ranged skeletons. Any ranged brigands already placed in adventures will still be set to 6 - but can now be increased to 10.
Fixes
Fixed the health below 50% event firing when it shouldn't
Fixed pressing ESC to get out of TOD VFX node would not bring back the top editor menu
Fixed a loot shrine exploit bug - you now can't switch players once you have prayed until you grab your reward!
Fixed skeleton king not having white dust blood when killed
Fixed enemies constantly moving through teleporters causing character interaction UI to flicker
Fixed not being able to set ranged brigand awake radius bigger than 6 units, like ranged skeletons can, now goes up to 10 units
Source
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