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Steam News18 May 20179y ago

Version 1.1.7 - 10k FTW!

Just a bug fix update and an increase in build points for the ACK, because why not! 1.1.7 (Build 10.3) Change List Improved ACK build points increased to 10k (up from 8k!

In this update2

Full notes

Full Fight The Dragon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes1 addition1 change0 removals
  • Gameplay
  • Balance
  • Fixes
  • Security
  • Performance
changedImprovedACK build points increased to 10k (up from 8k!)
addedImprovedRanged brigands now default to 10 units for awake radius to match ranged skeletons. Any ranged brigands already placed in adventures will still be set to 6 - but can now be increased to 10.
fixedFixesFixed the health below 50% event firing when it shouldn't
fixedFixesFixed pressing ESC to get out of TOD VFX node would not bring back the top editor menu
fixedFixesFixed a loot shrine exploit bug - you now can't switch players once you have prayed until you grab your reward!
fixedFixesFixed skeleton king not having white dust blood when killed

Fight The Dragon changes

changedACK build points increased to 10k (up from 8k!)
addedRanged brigands now default to 10 units for awake radius to match ranged skeletons. Any ranged brigands already placed in adventures will still be set to 6 - but can now be increased to 10.
fixedFixed the health below 50% event firing when it shouldn't
fixedFixed pressing ESC to get out of TOD VFX node would not bring back the top editor menu
fixedFixed a loot shrine exploit bug - you now can't switch players once you have prayed until you grab your reward!

Just a bug fix update and an increase in build points for the ACK, because why not!

1.1.7 (Build 10.3) Change List

Improved

  • ACK build points increased to 10k (up from 8k!)

  • Ranged brigands now default to 10 units for awake radius to match ranged skeletons. Any ranged brigands already placed in adventures will still be set to 6 - but can now be increased to 10.

Fixes

  • Fixed the health below 50% event firing when it shouldn't

  • Fixed pressing ESC to get out of TOD VFX node would not bring back the top editor menu

  • Fixed a loot shrine exploit bug - you now can't switch players once you have prayed until you grab your reward!

  • Fixed skeleton king not having white dust blood when killed

  • Fixed enemies constantly moving through teleporters causing character interaction UI to flicker

  • Fixed not being able to set ranged brigand awake radius bigger than 6 units, like ranged skeletons can, now goes up to 10 units

Source

Steam News / 18 May 2017

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