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Steam News29 March 20224y ago

Fictorum v2.2 is out now, featuring eight new runes and rune system upgrades!

Hey Wizards! We're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work!

In this update5

Full notes

Full Fictorum update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Wizards!

What changed

3 fixes5 additions17 changes7 removals
  • Gameplay
  • Balance
  • UI and audio
  • Store
  • Fixes
addedWe're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work! Additionally, multiple runes of the same type are now allowed in the same runeset. Plus, we've added many quality of life upgrades!
changedNew RunesBlood Damage is vastly increased, but health will be used instead of mana to power the spell
changedNew RunesStamina Damage is vastly reduced, but stamina will be used instead of mana to power the spell
changedNew RunesDrain A portion of spell damage is leeched as energy
changedNew RunesImplosion Deals a percentage of radial damage every .1s
removedNew RunesDoom Spell is automatically cast when you kill someone, but can no longer be directly cast

Fictorum changes

addedWe're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work! Additionally, multiple runes of the same type are now allowed in the same runeset. Plus, we've added many quality of life upgrades!
changedBlood Damage is vastly increased, but health will be used instead of mana to power the spell
changedStamina Damage is vastly reduced, but stamina will be used instead of mana to power the spell
changedDrain A portion of spell damage is leeched as energy
changedImplosion Deals a percentage of radial damage every .1s

We're ready to put our largest content patch in two years into your hands! This patch has eight new runes that can drastically change how your spells work! Additionally, multiple runes of the same type are now allowed in the same runeset. Plus, we've added many quality of life upgrades!

Major Changes

New Runes

Blood Damage is vastly increased, but health will be used instead of mana to power the spell

Stamina Damage is vastly reduced, but stamina will be used instead of mana to power the spell

Drain A portion of spell damage is leeched as energy

Implosion Deals a percentage of radial damage every .1s

Doom Spell is automatically cast when you kill someone, but can no longer be directly cast

Wrath Spell is automatically cast upon hitting an enemy, but can no longer be directly cast

Pain Spell is automatically cast upon being hit, but can no longer be directly cast

Fury Spell is automatically cast along with any other spell, but this one can no longer be directly cast

Runeset Changes

Multiple runes of the same type are now allowed in the same runeset! Ever wanted to have 50 multishot fireballs? Well, now you can!

Minor Enhancements

  • Rune mana cost is now applied based on the amount shaped (initial rune power for base cost and current shaping amount for channeling)

  • The tutorial is now skippable and, once skipped, opens a quick tips screen showing the key features of the game

  • The time between key presses to toggle flight/vault has been reduced from <=.5s to <=.2s

  • Added a Toggle Flight hotkey

  • Dash has been overhauled to have better aiming, better animation, and smoother movement

  • Incendium's mana cost has been reduced 20-->13

  • Rune negative values will no longer roll beyond the maximum negative amount

  • Added a Purge History button in the developer menu which will erase the character history in order to reduce load time

  • Magic, Rare, and Unique runes have smaller, more appropriate stat ranges, making them more consistent

  • Chain rune strength increases will now diminish the damage loss for chain reactions

  • Trap runes are now compatible with projectile spells

  • Nova runes are now compatible with projectile spells

  • A new perk is available for selection

  • The ending credits can now be skipped

  • Automatically generated runesets will now pick runes of the same type as a last resort

  • The reduced channeling cost grace period for projectile and area spells has been reduced from .5s --> .2s

  • The grace period of draining health once mana has been depleted has been reduced .5s --> .25s

  • Walking momentum is kept when flight is toggled and vice versa

  • Concentrate, Efficiency, Magic's Reach, Bounce, and Massive runes have been rebalanced

  • Base elemental projectiles created by Chaos, Order, and Spiral will now include damage bonuses

  • Spell slots will visually update when they can and can't cast be cast

  • You can no longer equip/unequip an item that would reduce your health or mana to 0

  • There is now no maximum essence cost for disenchanting and purchasing items

Bug Fixes

  • Fixed a bug that would prevent movement while in observer mode

  • Fixed a bug that would cause enemy weapons to float in mid-air if their wielder was killed mid-swing

  • Cancelling Spellblade no longer spawns a persistent glow

  • Fixed a bug for the Bulwark that would cause Sentinel runes

Source

Steam News / 29 March 2022

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