In this update1
Full notes
Full Fictorum update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Wizards,
What changed
- Compatibility
- Gameplay
- Maps
Fictorum changes
We've just updated our beta version to v2.2.5! v2.2 is stable and all of the major features are complete at this point. We are just cleaning up a few minor bugs over the next week before release on March 29th.
If you're willing, there's a few things we'd like to ask you all of you magical folks.
Opt into beta, try out v2.2, and let us know if you run into any bugs.
If you haven't already done so, leave us a review with your thoughts about the game!
Patch Notes
Chlorobeam no longer destroys trees (for real this time)
Walking momentum is kept when flight is toggled and vice versa
Invigorate casting is no longer allowed while casting a channeled spell
Map location focusing on the world map with gamepad has been significantly improved
Dash has been tweaked to have less gravity while dashing
Enjoy! Feel free to reach out if you have any feedback or issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
