Full notes
Full Fictorum update
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Repeated intro
Hey wizards! We've got another beta patch ready for you to break. ːsteamhappyː
What changed
- Compatibility
- Gameplay
- UI and audio
- Fixes
- Balance
- Performance
Fictorum changes
Also, we have exciting news: Fictorum v2.2 will be officially releasing in two weeks on 3/29! We are stoked to finally have this patch in your hands!
v2.2.3 Patch Notes
Enchanting has been reworked to be more favorable for new runes
Spell slot UI widgets have slight visual improvements and will now properly show as castable when you have the required energy
Projectile rune interactions have been standardized for Pierce, Bounce, Trap, Chain, and Echo
Fixed a bug with roller projectiles (like Fire Wave and Tremor) and Trap
All passive runes will properly have an accuracy shown
Fixed a UI visual bug with ability enchantment
The time between key presses to toggle flight/vault has been reduced (<=.5s to <=.2s)
Fixed a rare bug that could cause a crash when destroying a physics-simulated piece of loot or furniture
Chaos on Chlorobeam will no longer only hit the ground in front of the player
Familiars can no longer affect the player with their spells
Chlorobeam no longer knocks down trees
If you'd like to try out the update, follow these instructions.
Enjoy! Feel free to reach out if you have any feedback or issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
