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Steam News8 September 20214y ago

v2.1.13 is Released!

Hey Wizards! With the summer drawing to a close, Chip has returned from his break and is back to development (when his day job and fiancé allow it)!

Full notes

Full Fictorum update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey Wizards!

What changed

6 fixes1 addition6 changes1 removal
  • UI and audio
  • Security
  • Balance
  • Fixes
  • Gameplay
changedWith the summer drawing to a close, Chip has returned from his break and is back to development (when his day job and fiancé allow it)! This latest patch includes an overhaul of damage tooltips and an minor improvements to the Grand Inquisitor battle.
addedThe grand inquisitor AI has been improved, a few new long range abilities have been added, and the arena has been revamped to deter exploits
changedDamage popups are cleaner, easier to read, and have a substantially longer view distance
changedMoving out of bounds of a level will prefer rescuing the player in exchange for health (much like moving into Miasma) over killing them outright
changedFrenzy's boost to cast/attack speed has been reduced (50->25%)
fixedFixed a bug that would cause inconsistent mana drain while viewing with the observer camera

Fictorum changes

changedWith the summer drawing to a close, Chip has returned from his break and is back to development (when his day job and fiancé allow it)! This latest patch includes an overhaul of damage tooltips and an minor improvements to the Grand Inquisitor battle.
addedThe grand inquisitor AI has been improved, a few new long range abilities have been added, and the arena has been revamped to deter exploits
changedDamage popups are cleaner, easier to read, and have a substantially longer view distance
changedMoving out of bounds of a level will prefer rescuing the player in exchange for health (much like moving into Miasma) over killing them outright
changedFrenzy's boost to cast/attack speed has been reduced (50->25%)

With the summer drawing to a close, Chip has returned from his break and is back to development (when his day job and fiancé allow it)! This latest patch includes an overhaul of damage tooltips and an minor improvements to the Grand Inquisitor battle.

Patch Notes for v2.1.13

  • The grand inquisitor AI has been improved, a few new long range abilities have been added, and the arena has been revamped to deter exploits

  • Damage popups are cleaner, easier to read, and have a substantially longer view distance

  • Moving out of bounds of a level will prefer rescuing the player in exchange for health (much like moving into Miasma) over killing them outright

  • Frenzy's boost to cast/attack speed has been reduced (50->25%)

  • Fixed a bug that would cause inconsistent mana drain while viewing with the observer camera

  • Fixed a bug that would prevent some building materials from becoming transparent

  • Max essence has been changed from 500,000 to 999,999,999

  • Fixed a bug that would make extracted active ability scrolls are dependent on cast speed

  • Fixed a bug with faster spells that would occasionally cause the player to be hit by their own spells

  • Damage scaling will now properly occur with transcribed weapon abilities

  • Fixed a bug with the inventory that could lose controller focus in rare instances

  • Building pieces will no longer go transparent while in first person

  • Fixed a bug that would allow passive ability scrolls (like Haste and Frozen Wake) to be transcribed into a tome

Enjoy! Feel free to reach out if you have any feedback or issues.

Source

Steam News / 8 September 2021

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