Full notes
Full Fictorum update
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Repeated intro
Hey Wizards!
What changed
- UI and audio
- Security
- Balance
- Fixes
- Gameplay
Fictorum changes
With the summer drawing to a close, Chip has returned from his break and is back to development (when his day job and fiancé allow it)! This latest patch includes an overhaul of damage tooltips and an minor improvements to the Grand Inquisitor battle.
Patch Notes for v2.1.13
The grand inquisitor AI has been improved, a few new long range abilities have been added, and the arena has been revamped to deter exploits
Damage popups are cleaner, easier to read, and have a substantially longer view distance
Moving out of bounds of a level will prefer rescuing the player in exchange for health (much like moving into Miasma) over killing them outright
Frenzy's boost to cast/attack speed has been reduced (50->25%)
Fixed a bug that would cause inconsistent mana drain while viewing with the observer camera
Fixed a bug that would prevent some building materials from becoming transparent
Max essence has been changed from 500,000 to 999,999,999
Fixed a bug that would make extracted active ability scrolls are dependent on cast speed
Fixed a bug with faster spells that would occasionally cause the player to be hit by their own spells
Damage scaling will now properly occur with transcribed weapon abilities
Fixed a bug with the inventory that could lose controller focus in rare instances
Building pieces will no longer go transparent while in first person
Fixed a bug that would allow passive ability scrolls (like Haste and Frozen Wake) to be transcribed into a tome
Enjoy! Feel free to reach out if you have any feedback or issues.
Source
Changelog.gg summarizes and formats this update. How we read updates.
