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- Few Shall Return
Feb 25 Update
Greetings, dungeon delvers! ⚔ With this week's update, we bring a close to this wave of combat and aim adjustments. Introducing: Auto Aim! No longer will Sprout fire shot after shot at enemies, hoping to land a hit that…
Patch notes6 changesFixGameplay - Few Shall Return
Feb 18 Update
Hi Everyone!👋 We've got a couple more combat changes for you, along with fixes to make aiming more fun and consistent! What's new in combat? Attacks now slow you down. Molokhia's hammer slows him down more than a sword…
Patch notes8 changesFixWorkshop - Few Shall Return
Feb 4 Update
Hi Everyone!👋 This week's update is all about combat. We've revamped the combat system to feel more dynamic and engaging. What's new in combat? Attacks now have a startup duration, allowing certain weapons to take more…
Store7 changesBalanceUI/audio - Few Shall Return
Jan 28 Update
Hi Everyone!👋 We are thrilled to publish one of our biggest updates to date! Since launch, Few Shall Return has featured four classic archetypes: the Wizard, Witch, Knight, and Queen. While they served us well, we want…
Patch notes4 changesGameplayUI/audio - Few Shall Return
Jan 21 Update
Hi Everyone! As we prepare for Next Fest, we've been working on some large features that will take us a few weeks to complete. This week's update has a lot of change under the hood but not many things visible to the pla…
Announcement - Few Shall Return
Jan 14 Update
Happy New Year! 👋 Welcome to the first update of 2026! As we prepare for Next Fest, we are working on some larger features that will take a bit longer to complete. However, we remain committed to releasing new content…
Patch notes3 changesGameplay - Few Shall Return
Dec 23 Update
Hi everyone! 👋 This week's update comes a day early -- usually we release a new build on Wednesday. The update is huge but requires very few words: we've replaced all AI-generated content from Few Shall Return! You can…
Patch notes1 changeGameplay - Few Shall Return
Dec 17 Update
Hi everyone! 👋 This week we have a very visual (and tactile) update for you! New Camera Angle We’ve heard many times that it can be difficult to see things behind walls and objects. We’ve increased and raised the camer…
Patch notes5 changesGameplayMaps - Few Shall Return
Dec 10 Update
Hi everyone! 👋 This week we have another mega update for you! Incapacitated characters Up until now, there were no consequences to not escaping the dungeon. Starting today, when a character fails to escape the dungeon,…
Store6 changesGameplayUI/audio






