In this update5
Full notes
Full Few Shall Return update
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What changed
- Gameplay
- Maps
Few Shall Return changes
Hi Everyone!đź‘‹
We've got some new tutorialization for you! Along with the usual bugfixes and tweaks, you now get toast-style tutorialization pop-ups to explain game elements as you come across them
What's new in combat?
Hammers (notably, Mealnir) now have a more appropriate dust cloud visual effect and an overhead swing. The effect reacts to lights, too!
Enemies now give you XP when killed!
What else is new?
Background refactoring of the map generator, for changes to come!
Toasts!
New icons! These are used in the toasts AND the minimap!
Tutorial Toasts
Added tutorialization toasts, with a settings checkbox to disable them. You should get toasts:
On game connect, telling you how to move
On game start, telling you to find the keys
On seeing a key, telling you to pick it up
On seeing the inner dungeon door - if you don't have a key, it tells you to find them and come back
On seeing the inner dungeon door - if you do have a key, it tells you to put it in the door
On equipping a shield
On seeing an enemy for the first time, telling you to smash them
On touching a spike for the first time, telling you not to do that
Bug fixes
Chest VFX is now disabled for all players once
Dead enemies no longer have their attack startup effect visible
Player unarmed attacks had desynced timing, that should be synced now
Stunned vs Interrupted was showing up at the incorrect time, now you should be getting stunned for any actually stunning hit and interrupted only when an attack was disrupted
You can no longer get exploration XP before the round starts by hugging the door
Bullets no longer impact with small hills
Bullets are now stopped by barred doors
Bullets can now be shot over gap in the sewer
What's next?
More VFX and the treasures implementation are in the works!
Please share your thoughts on Discord and follow us on social media:
https://linktr.ee/ballardgames
-- The Ballard Games Team
Source
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