In this update7
Full notes
Full Feudums update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
- Store
Feudums changes
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Dear Ladies and Lords,
Sorry for the unscheduled update. A patch has been deployed. The game is now fully available again, and the Steam client should update in any minute. Thank you for your patience.
Please don't forget that since quite a few core systems changed under the hood, bugs are very much possible. Please don’t hesitate to report anything odd you run into. You can do this directly in-game: click the small yellow cloud icon in the bottom right, then hit the Bug Report button in the panel that pops up.
Thanks again, and happy skirmishes!
Patch Changelog
Gameplay & Vibe
Various changes to the default Rulebook settings based on community feedback
Adjusted claiming costs, economic, warfare and diplomacy settings. For full details, please check the Rulebook changes on Discord.
Quality of Life
Company and Garrison List is now ordered by coordinates (empty Garrisons listed at the end)
Claim Bid:
Color coded values, extra warnings and additional tooltips were added for clarity.
Claim Exceeding the Bid Value limit is no longer an error (Over-limit bids are auto-clamped)
Bid Step setting is now properly enforced while adding extra resources to increase the Bid Value
Added "Total Estimation" segment to show the total investment necessary to claim the tile under current factors / Bid Value.
- Move dialog“Jump To” button is no longer disabled in View Mode
Patrol:
Now also visually marks the starting waypoint
Back and Forth pattern: path lines now display arrows on both ends
"Future path" now displays full command path, shows extra line to the next waypoint and next waypoint line also enabled for circular pattern (to show off-path deviations)
Fixes
Fixed company path rendering glitches
Move dialog cost display no longer shows “?” in certain cases
"Sneaking" state (trying to get past occupied tiles) is now properly cleared when a Company is destroyed
Fixed Company duplication when a traverse-edge (Mountain/Swamp Lore) unit was killed during an ongoing battle
"Sneaking" is now correctly cleared at end of tick for Companies set to sneaking after battle
Fixed Patrol and Patrol with back and forth pattern issues
Wasteground tiles can now be claimed correctly (previous diplomacy check failure fixed)
Claim progress: top contestant now updates correctly when outbid
Thank you for all the bug reports — they truly helped resolve these issues much faster! 🙂
As always, thanks for testing, reporting, and pushing the game forward with me.
- Mat
Recap and Schedule
[dynamiclink href="https://store.steampowered.com/news/app/473750/view/503973383014189599?l=english"]Most Recent Releases
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Source
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