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Steam News14 February 20264mo ago

Open Alpha (Demo) patched!

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In this update7

Full notes

Full Feudums update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes2 additions4 changes2 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
  • Store
changedDear Ladies and Lords,Please don't forget that since quite a few core systems changed under the hood, bugs are very much possible. Please don’t hesitate to report anything odd you run into. You can do this directly in-game: click the small yellow cloud icon in the bottom right, then hit the Bug Report button in the panel that pops up.
changedGameplay & VibeVarious changes to the default Rulebook settings based on community feedback
changedGameplay & VibeAdjusted claiming costs, economic, warfare and diplomacy settings. For full details, please check the Rulebook changes on Discord .
addedQuality of LifeClaim Bid: Color coded values, extra warnings and additional tooltips were added for clarity. Claim Exceeding the Bid Value limit is no longer an error (Over-limit bids are auto-clamped) Bid Step setting is now properly enforced while adding extra resources to increase the Bid Value Added "Total Estimation" segment to show the total investment necessary to claim the tile under current factors / Bid Value.
removedQuality of LifeMove dialog: “Jump To” button is no longer disabled in View Mode
addedQuality of LifePatrol : Now also visually marks the starting waypoint Back and Forth pattern: path lines now display arrows on both ends "Future path" now displays full command path, shows extra line to the next waypoint and next waypoint line also enabled for circular pattern (to show off-path deviations)

Feudums changes

changedPlease don't forget that since quite a few core systems changed under the hood, bugs are very much possible. Please don’t hesitate to report anything odd you run into. You can do this directly in-game: click the small yellow cloud icon in the bottom right, then hit the Bug Report button in the panel that pops up.
changedVarious changes to the default Rulebook settings based on community feedback
changedAdjusted claiming costs, economic, warfare and diplomacy settings. For full details, please check the Rulebook changes on Discord .
addedClaim Bid: Color coded values, extra warnings and additional tooltips were added for clarity. Claim Exceeding the Bid Value limit is no longer an error (Over-limit bids are auto-clamped) Bid Step setting is now properly enforced while adding extra resources to increase the Bid Value Added "Total Estimation" segment to show the total investment necessary to claim the tile under current factors / Bid Value.
removedMove dialog: “Jump To” button is no longer disabled in View Mode

If you'd like more consistent, bite-size updates, or don't want to miss the updates on the single-player version, consider joining our Discord, where I’m more active. Alternatively, we have a newsletter for milestone community polls and major game updates.

Dear Ladies and Lords,

Sorry for the unscheduled update. A patch has been deployed. The game is now fully available again, and the Steam client should update in any minute. Thank you for your patience.

Please don't forget that since quite a few core systems changed under the hood, bugs are very much possible. Please don’t hesitate to report anything odd you run into. You can do this directly in-game: click the small yellow cloud icon in the bottom right, then hit the Bug Report button in the panel that pops up.

Thanks again, and happy skirmishes!

Patch Changelog

Gameplay & Vibe

  • Various changes to the default Rulebook settings based on community feedback

  • Adjusted claiming costs, economic, warfare and diplomacy settings. For full details, please check the Rulebook changes on Discord.

Quality of Life

  • Company and Garrison List is now ordered by coordinates (empty Garrisons listed at the end)

  • Claim Bid:

    • Color coded values, extra warnings and additional tooltips were added for clarity.

    • Claim Exceeding the Bid Value limit is no longer an error (Over-limit bids are auto-clamped)

    • Bid Step setting is now properly enforced while adding extra resources to increase the Bid Value

    • Added "Total Estimation" segment to show the total investment necessary to claim the tile under current factors / Bid Value.

  • Move dialog“Jump To” button is no longer disabled in View Mode
  • Patrol:

    • Now also visually marks the starting waypoint

    • Back and Forth pattern: path lines now display arrows on both ends

    • "Future path" now displays full command path, shows extra line to the next waypoint and next waypoint line also enabled for circular pattern (to show off-path deviations)

Fixes

  • Fixed company path rendering glitches

  • Move dialog cost display no longer shows “?” in certain cases

  • "Sneaking" state (trying to get past occupied tiles) is now properly cleared when a Company is destroyed

  • Fixed Company duplication when a traverse-edge (Mountain/Swamp Lore) unit was killed during an ongoing battle

  • "Sneaking" is now correctly cleared at end of tick for Companies set to sneaking after battle

  • Fixed Patrol and Patrol with back and forth pattern issues

  • Wasteground tiles can now be claimed correctly (previous diplomacy check failure fixed)

  • Claim progress: top contestant now updates correctly when outbid

Thank you for all the bug reports — they truly helped resolve these issues much faster! 🙂

As always, thanks for testing, reporting, and pushing the game forward with me.

- Mat

Recap and Schedule

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Source

Steam News / 14 February 2026

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